diff options
author | Hans Goudey <h.goudey@me.com> | 2022-08-05 07:01:50 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-08-05 07:02:02 +0300 |
commit | 359aca8d4cf9463d5c3ec7d0ab56ee52b2784eab (patch) | |
tree | da50fd07f7d55642615aba162463276a95586f89 /source/blender/draw/engines | |
parent | 53c0c3cbd7a6be77c002c0e7fe9a3b19ad34c0d2 (diff) |
Cleanup: Spelling, remove double negative
Diffstat (limited to 'source/blender/draw/engines')
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_antialiasing_frag.glsl | 2 | ||||
-rw-r--r-- | source/blender/draw/engines/select/select_engine.c | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/overlay_antialiasing_frag.glsl b/source/blender/draw/engines/overlay/shaders/overlay_antialiasing_frag.glsl index f28a809fdab..606292bbe83 100644 --- a/source/blender/draw/engines/overlay/shaders/overlay_antialiasing_frag.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_antialiasing_frag.glsl @@ -96,7 +96,7 @@ void main() float dist_raw = texelFetch(lineTex, center_texel, 0).b; float dist = decode_line_dist(dist_raw); - /* TODO: Opti: use textureGather. */ + /* TODO: Optimization: use textureGather. */ vec4 neightbor_col0 = texelFetchOffset(colorTex, center_texel, 0, ivec2(1, 0)); vec4 neightbor_col1 = texelFetchOffset(colorTex, center_texel, 0, ivec2(-1, 0)); vec4 neightbor_col2 = texelFetchOffset(colorTex, center_texel, 0, ivec2(0, 1)); diff --git a/source/blender/draw/engines/select/select_engine.c b/source/blender/draw/engines/select/select_engine.c index 88ae5ac707e..026a1f52ac1 100644 --- a/source/blender/draw/engines/select/select_engine.c +++ b/source/blender/draw/engines/select/select_engine.c @@ -201,7 +201,7 @@ static void select_cache_populate(void *vedata, Object *ob) if (!e_data.context.is_dirty && sel_data && sel_data->is_drawn) { /* The object indices have already been drawn. Fill depth pass. - * Opti: Most of the time this depth pass is not used. */ + * Optimization: Most of the time this depth pass is not used. */ struct Mesh *me = ob->data; if (e_data.context.select_mode & SCE_SELECT_FACE) { struct GPUBatch *geom_faces = DRW_mesh_batch_cache_get_triangles_with_select_id(me); |