Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <campbell@blender.org>2022-08-04 00:54:29 +0300
committerCampbell Barton <campbell@blender.org>2022-08-04 00:54:29 +0300
commit6089a96be2993d0808018cdf209db3691a1f2d0f (patch)
tree0d9a243bf0a2126260bab2bed40bc6e8d4b9c840 /source/blender/draw/engines
parent1ec7f75b2a045c176218c694ae24e018f0802dbe (diff)
Cleanup: spelling, code-blocks
Diffstat (limited to 'source/blender/draw/engines')
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_depth_of_field.hh4
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_film.hh2
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/infos/eevee_depth_of_field_info.hh2
3 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/draw/engines/eevee_next/eevee_depth_of_field.hh b/source/blender/draw/engines/eevee_next/eevee_depth_of_field.hh
index 12d9e7ebd9f..8d62e0c0784 100644
--- a/source/blender/draw/engines/eevee_next/eevee_depth_of_field.hh
+++ b/source/blender/draw/engines/eevee_next/eevee_depth_of_field.hh
@@ -122,7 +122,7 @@ class DepthOfField {
/** Scene settings that are immutable. */
float user_overblur_;
float fx_max_coc_;
- /** Use Hiqh Quality (expensive) in-focus gather pass. */
+ /** Use High Quality (expensive) in-focus gather pass. */
bool do_hq_slight_focus_;
/** Use jittered depth of field where we randomize camera location. */
bool do_jitter_;
@@ -180,4 +180,4 @@ class DepthOfField {
/** \} */
-} // namespace blender::eevee \ No newline at end of file
+} // namespace blender::eevee
diff --git a/source/blender/draw/engines/eevee_next/eevee_film.hh b/source/blender/draw/engines/eevee_next/eevee_film.hh
index e1ace9a40a8..3e368782d31 100644
--- a/source/blender/draw/engines/eevee_next/eevee_film.hh
+++ b/source/blender/draw/engines/eevee_next/eevee_film.hh
@@ -40,7 +40,7 @@ class Film {
private:
Instance &inst_;
- /** Incoming combined buffer with post fx applied (motion blur + depth of field). */
+ /** Incoming combined buffer with post FX applied (motion blur + depth of field). */
GPUTexture *combined_final_tx_ = nullptr;
/** Main accumulation textures containing every render-pass except depth and combined. */
diff --git a/source/blender/draw/engines/eevee_next/shaders/infos/eevee_depth_of_field_info.hh b/source/blender/draw/engines/eevee_next/shaders/infos/eevee_depth_of_field_info.hh
index 42a8c78a51d..75436940ef2 100644
--- a/source/blender/draw/engines/eevee_next/shaders/infos/eevee_depth_of_field_info.hh
+++ b/source/blender/draw/engines/eevee_next/shaders/infos/eevee_depth_of_field_info.hh
@@ -117,7 +117,7 @@ GPU_SHADER_CREATE_INFO(eevee_depth_of_field_no_lut)
.define("DOF_BOKEH_TEXTURE", "false")
/**
* WORKAROUND(@fclem): This is to keep the code as is for now. The bokeh_lut_tx is referenced
- * even if not used after optimisation. But we don't want to include it in the create infos.
+ * even if not used after optimization. But we don't want to include it in the create infos.
*/
.define("bokeh_lut_tx", "color_tx");