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author | Clément Foucault <foucault.clem@gmail.com> | 2022-05-23 17:22:36 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-05-23 17:23:50 +0300 |
commit | aea59428eba1322bbc413da7fc70d1a709162fa7 (patch) | |
tree | 7c400e0d7e340a27bc9d4baa5d32ecf673f85347 /source/blender/draw/engines | |
parent | 63cf0d089082fc3c40d3bd1471bbefd786488aea (diff) |
Fix T98128: EEVEE: Regression: Inverted surface normal on MacOS Intel GPU
This seems to be caused by the `!` used in conjunction with a macro.
Using the macro directly as condition does not exhibit this issue.
Diffstat (limited to 'source/blender/draw/engines')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/surface_lib.glsl | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/surface_lib.glsl b/source/blender/draw/engines/eevee/shaders/surface_lib.glsl index 696e5d4c97b..81f73979723 100644 --- a/source/blender/draw/engines/eevee/shaders/surface_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/surface_lib.glsl @@ -108,9 +108,7 @@ GlobalData init_globals(void) # endif surf.barycentric_coords = vec2(0.0); surf.barycentric_dists = vec3(0.0); - if (!FrontFacing) { - surf.N = -surf.N; - } + surf.N = (FrontFacing) ? surf.N : -surf.N; # ifdef HAIR_SHADER vec3 V = cameraVec(surf.P); /* Shade as a cylinder. */ |