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author | Clément Foucault <foucault.clem@gmail.com> | 2022-05-25 15:39:52 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-05-25 15:39:58 +0300 |
commit | c27be07d896a5537ff17656af2519068781498a8 (patch) | |
tree | dbbb2714f5a0baf8d3aeb06fbdbea7eda7f55e8b /source/blender/draw/engines | |
parent | 98b66dc040263966f76a92c46e7f7a9a3147936c (diff) |
Fix T98365: Overlay: Blender 3.2.0 Beta crashes on startup
This was caused by a wrong mass rename on a piece of code used only on
older hardware.
Diffstat (limited to 'source/blender/draw/engines')
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/outline_detect_frag.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/outline_detect_frag.glsl b/source/blender/draw/engines/overlay/shaders/outline_detect_frag.glsl index c33bb474d96..bea54ff8cf5 100644 --- a/source/blender/draw/engines/overlay/shaders/outline_detect_frag.glsl +++ b/source/blender/draw/engines/overlay/shaders/outline_detect_frag.glsl @@ -36,7 +36,7 @@ bvec4 gather_edges(vec2 uv, uint ref) #ifdef GPU_ARB_texture_gather ids = textureGather(outlineId, uv); #else - vec3 ofs = vec3(0.5, 0.5, -0.5) * drw_view.viewport_size_inversey; + vec3 ofs = vec3(0.5, 0.5, -0.5) * drw_view.viewport_size_inverse.xyy; ids.x = textureLod(outlineId, uv - ofs.xz, 0.0).r; ids.y = textureLod(outlineId, uv + ofs.xy, 0.0).r; ids.z = textureLod(outlineId, uv + ofs.xz, 0.0).r; |