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authorCampbell Barton <campbell@blender.org>2022-09-06 09:25:20 +0300
committerCampbell Barton <campbell@blender.org>2022-09-06 09:25:20 +0300
commit6c6a53fad357ad63d8128c33da7a84f172ef0b63 (patch)
tree0ab3290bbc010af86719bec5a7bd37de75997d37 /source/blender/draw/engines
parent077ba5ac386f3cc75a67e01cdd75239b76c34de5 (diff)
Cleanup: spelling in comments, formatting, move comments into headers
Diffstat (limited to 'source/blender/draw/engines')
-rw-r--r--source/blender/draw/engines/eevee/eevee_cryptomatte.c4
-rw-r--r--source/blender/draw/engines/eevee/shaders/closure_type_lib.glsl4
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_defines.hh6
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_film.cc2
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_sync.cc2
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_world.cc4
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_resolve_comp.glsl2
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_stabilize_comp.glsl2
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/eevee_motion_blur_dilate_comp.glsl2
9 files changed, 14 insertions, 14 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_cryptomatte.c b/source/blender/draw/engines/eevee/eevee_cryptomatte.c
index fa70d2c6205..d805a039e8f 100644
--- a/source/blender/draw/engines/eevee/eevee_cryptomatte.c
+++ b/source/blender/draw/engines/eevee/eevee_cryptomatte.c
@@ -422,8 +422,8 @@ void EEVEE_cryptomatte_output_accumulate(EEVEE_ViewLayerData *UNUSED(sldata), EE
void EEVEE_cryptomatte_update_passes(RenderEngine *engine, Scene *scene, ViewLayer *view_layer)
{
/* NOTE: Name channels lowercase rgba so that compression rules check in OpenEXR DWA code uses
- * loseless compression. Reportedly this naming is the only one which works good from the
- * interoperability point of view. Using xyzw naming is not portable. */
+ * lossless compression. Reportedly this naming is the only one which works good from the
+ * interoperability point of view. Using XYZW naming is not portable. */
char cryptomatte_pass_name[MAX_NAME];
const short num_passes = eevee_cryptomatte_passes_per_layer(view_layer);
diff --git a/source/blender/draw/engines/eevee/shaders/closure_type_lib.glsl b/source/blender/draw/engines/eevee/shaders/closure_type_lib.glsl
index 4070ede116b..eeccb393a5c 100644
--- a/source/blender/draw/engines/eevee/shaders/closure_type_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/closure_type_lib.glsl
@@ -6,8 +6,8 @@
#ifndef VOLUMETRICS
-uniform int outputSsrId; /*Default = 1;*/
-uniform int outputSssId; /*Default = 1;*/
+uniform int outputSsrId; /* Default = 1; */
+uniform int outputSssId; /* Default = 1; */
#endif
diff --git a/source/blender/draw/engines/eevee_next/eevee_defines.hh b/source/blender/draw/engines/eevee_next/eevee_defines.hh
index ec05cce3d02..2f338e707c0 100644
--- a/source/blender/draw/engines/eevee_next/eevee_defines.hh
+++ b/source/blender/draw/engines/eevee_next/eevee_defines.hh
@@ -83,20 +83,20 @@
#define RBUFS_AOV_COLOR_SLOT 5
#define RBUFS_AOV_VALUE_SLOT 6
-/* Uniform Bufs. */
+/* Uniform Buffers. */
/* Only during prepass. */
#define VELOCITY_CAMERA_PREV_BUF 3
#define VELOCITY_CAMERA_CURR_BUF 4
#define VELOCITY_CAMERA_NEXT_BUF 5
-/* Storage Bufs. */
+/* Storage Buffers. */
#define LIGHT_CULL_BUF_SLOT 0
#define LIGHT_BUF_SLOT 1
#define LIGHT_ZBIN_BUF_SLOT 2
#define LIGHT_TILE_BUF_SLOT 3
#define RBUFS_AOV_BUF_SLOT 5
#define SAMPLING_BUF_SLOT 6
-/* Only during prepass. */
+/* Only during pre-pass. */
#define VELOCITY_OBJ_PREV_BUF_SLOT 0
#define VELOCITY_OBJ_NEXT_BUF_SLOT 1
#define VELOCITY_GEO_PREV_BUF_SLOT 2
diff --git a/source/blender/draw/engines/eevee_next/eevee_film.cc b/source/blender/draw/engines/eevee_next/eevee_film.cc
index b0731ceec2f..4679889e59a 100644
--- a/source/blender/draw/engines/eevee_next/eevee_film.cc
+++ b/source/blender/draw/engines/eevee_next/eevee_film.cc
@@ -270,7 +270,7 @@ void Film::init(const int2 &extent, const rcti *output_rect)
data_.any_render_pass_2 = (enabled_passes_ & color_passes_2) != 0;
}
{
- /* Set pass offsets. */
+ /* Set pass offsets. */
data_.display_id = aovs_info.display_id;
data_.display_is_value = aovs_info.display_is_value;
diff --git a/source/blender/draw/engines/eevee_next/eevee_sync.cc b/source/blender/draw/engines/eevee_next/eevee_sync.cc
index 6f1725a7120..5f8b87c24b9 100644
--- a/source/blender/draw/engines/eevee_next/eevee_sync.cc
+++ b/source/blender/draw/engines/eevee_next/eevee_sync.cc
@@ -162,7 +162,7 @@ struct gpIterData {
static void gpencil_drawcall_flush(gpIterData &iter)
{
-#if 0 /* Incompatible with new darw manager. */
+#if 0 /* Incompatible with new draw manager. */
if (iter.geom != nullptr) {
geometry_call(iter.material->shading.sub_pass,
iter.ob,
diff --git a/source/blender/draw/engines/eevee_next/eevee_world.cc b/source/blender/draw/engines/eevee_next/eevee_world.cc
index 56cb0f127db..313c0bda42e 100644
--- a/source/blender/draw/engines/eevee_next/eevee_world.cc
+++ b/source/blender/draw/engines/eevee_next/eevee_world.cc
@@ -42,10 +42,10 @@ DefaultWorldNodeTree::~DefaultWorldNodeTree()
MEM_SAFE_FREE(ntree_);
}
-/* Configure a default nodetree with the given world. */
+/* Configure a default node-tree with the given world. */
bNodeTree *DefaultWorldNodeTree::nodetree_get(::World *wo)
{
- /* WARNING: This function is not threadsafe. Which is not a problem for the moment. */
+ /* WARNING: This function is not thread-safe. Which is not a problem for the moment. */
copy_v3_fl3(color_socket_->value, wo->horr, wo->horg, wo->horb);
return ntree_;
}
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_resolve_comp.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_resolve_comp.glsl
index 8873a9da235..5123eb0c238 100644
--- a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_resolve_comp.glsl
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_resolve_comp.glsl
@@ -165,7 +165,7 @@ void main()
out_color = out_color * (1.0 - layer_weight) + layer_color;
}
- /* Fix float precision issue in alpha compositing. */
+ /* Fix float precision issue in alpha compositing. */
if (out_color.a > 0.99) {
out_color.a = 1.0;
}
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_stabilize_comp.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_stabilize_comp.glsl
index 5ffedf3068b..46a25b84840 100644
--- a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_stabilize_comp.glsl
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_stabilize_comp.glsl
@@ -83,7 +83,7 @@ void dof_cache_init()
barrier();
}
-/* Note: Sample color space is already in YCoCg space. */
+/* NOTE: Sample color space is already in YCoCg space. */
DofSample dof_fetch_input_sample(ivec2 offset)
{
ivec2 coord = offset + 1 + ivec2(gl_LocalInvocationID.xy);
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_motion_blur_dilate_comp.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_motion_blur_dilate_comp.glsl
index c3606dca4f7..07139ea6a09 100644
--- a/source/blender/draw/engines/eevee_next/shaders/eevee_motion_blur_dilate_comp.glsl
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_motion_blur_dilate_comp.glsl
@@ -19,7 +19,7 @@ MotionRect compute_motion_rect(ivec2 tile, vec2 motion)
#if DEBUG_BYPASS_DILATION
return MotionRect(tile, ivec2(1));
#endif
- /* Ceil to number of tile touched.*/
+ /* Ceil to number of tile touched. */
ivec2 point1 = tile + ivec2(sign(motion) * ceil(abs(motion) / float(MOTION_BLUR_TILE_SIZE)));
ivec2 point2 = tile;