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authorCampbell Barton <campbell@blender.org>2022-05-11 06:19:56 +0300
committerCampbell Barton <campbell@blender.org>2022-05-11 06:38:00 +0300
commit2fa2612b06d05c0ef4b3a78d2701cb53e1899d90 (patch)
treecb53d46aadb6fef289db984305b1063216a3d647 /source/blender/draw/engines
parent42e275a7d4fff6464024d99a78f69f1cb490d930 (diff)
Cleanup: use '_num' / '_count' suffix instead of '_ct'
Use num & count (for counters), in drawing code, see: T85728.
Diffstat (limited to 'source/blender/draw/engines')
-rw-r--r--source/blender/draw/engines/eevee/eevee_lightcache.c12
-rw-r--r--source/blender/draw/engines/gpencil/gpencil_render.c12
-rw-r--r--source/blender/draw/engines/overlay/overlay_gpencil.c6
-rw-r--r--source/blender/draw/engines/workbench/workbench_render.c6
-rw-r--r--source/blender/draw/engines/workbench/workbench_volume.c22
5 files changed, 29 insertions, 29 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lightcache.c b/source/blender/draw/engines/eevee/eevee_lightcache.c
index 4f562dd9804..0b9909a904b 100644
--- a/source/blender/draw/engines/eevee/eevee_lightcache.c
+++ b/source/blender/draw/engines/eevee/eevee_lightcache.c
@@ -95,7 +95,7 @@ typedef struct EEVEE_LightBake {
/** Target layer to store the data to. */
int layer;
/** Sample count for the convolution. */
- float samples_ct, invsamples_ct;
+ float samples_count, invsamples_count;
/** Sampling bias during convolution step. */
float lod_factor;
/** Max cube-map LOD to sample when convolving. */
@@ -282,14 +282,14 @@ static void irradiance_pool_size_get(int visibility_size, int total_samples, int
(visibility_size / IRRADIANCE_SAMPLE_SIZE_Y);
/* The irradiance itself take one layer, hence the +1 */
- int layer_ct = MIN2(irr_per_vis + 1, IRRADIANCE_MAX_POOL_LAYER);
+ int layer_count = MIN2(irr_per_vis + 1, IRRADIANCE_MAX_POOL_LAYER);
- int texel_ct = (int)ceilf((float)total_samples / (float)(layer_ct - 1));
+ int texel_count = (int)ceilf((float)total_samples / (float)(layer_count - 1));
r_size[0] = visibility_size *
- max_ii(1, min_ii(texel_ct, (IRRADIANCE_MAX_POOL_SIZE / visibility_size)));
+ max_ii(1, min_ii(texel_count, (IRRADIANCE_MAX_POOL_SIZE / visibility_size)));
r_size[1] = visibility_size *
- max_ii(1, (texel_ct / (IRRADIANCE_MAX_POOL_SIZE / visibility_size)));
- r_size[2] = layer_ct;
+ max_ii(1, (texel_count / (IRRADIANCE_MAX_POOL_SIZE / visibility_size)));
+ r_size[2] = layer_count;
}
static bool EEVEE_lightcache_validate(const LightCache *light_cache,
diff --git a/source/blender/draw/engines/gpencil/gpencil_render.c b/source/blender/draw/engines/gpencil/gpencil_render.c
index 19afdb3de5a..c7ef8677336 100644
--- a/source/blender/draw/engines/gpencil/gpencil_render.c
+++ b/source/blender/draw/engines/gpencil/gpencil_render.c
@@ -61,10 +61,10 @@ void GPENCIL_render_init(GPENCIL_Data *vedata,
/* Depth need to be remapped to [0..1] range. */
pix_z = MEM_dupallocN(pix_z);
- int pix_ct = rpass_z_src->rectx * rpass_z_src->recty;
+ int pix_num = rpass_z_src->rectx * rpass_z_src->recty;
if (DRW_view_is_persp_get(view)) {
- for (int i = 0; i < pix_ct; i++) {
+ for (int i = 0; i < pix_num; i++) {
pix_z[i] = (-winmat[3][2] / -pix_z[i]) - winmat[2][2];
pix_z[i] = clamp_f(pix_z[i] * 0.5f + 0.5f, 0.0f, 1.0f);
}
@@ -74,7 +74,7 @@ void GPENCIL_render_init(GPENCIL_Data *vedata,
float near = DRW_view_near_distance_get(view);
float far = DRW_view_far_distance_get(view);
float range_inv = 1.0f / fabsf(far - near);
- for (int i = 0; i < pix_ct; i++) {
+ for (int i = 0; i < pix_num; i++) {
pix_z[i] = (pix_z[i] + near) * range_inv;
pix_z[i] = clamp_f(pix_z[i], 0.0f, 1.0f);
}
@@ -172,11 +172,11 @@ static void GPENCIL_render_result_z(struct RenderLayer *rl,
float winmat[4][4];
DRW_view_winmat_get(NULL, winmat, false);
- int pix_ct = BLI_rcti_size_x(rect) * BLI_rcti_size_y(rect);
+ int pix_num = BLI_rcti_size_x(rect) * BLI_rcti_size_y(rect);
/* Convert GPU depth [0..1] to view Z [near..far] */
if (DRW_view_is_persp_get(NULL)) {
- for (int i = 0; i < pix_ct; i++) {
+ for (int i = 0; i < pix_num; i++) {
if (rp->rect[i] == 1.0f) {
rp->rect[i] = 1e10f; /* Background */
}
@@ -192,7 +192,7 @@ static void GPENCIL_render_result_z(struct RenderLayer *rl,
float far = DRW_view_far_distance_get(NULL);
float range = fabsf(far - near);
- for (int i = 0; i < pix_ct; i++) {
+ for (int i = 0; i < pix_num; i++) {
if (rp->rect[i] == 1.0f) {
rp->rect[i] = 1e10f; /* Background */
}
diff --git a/source/blender/draw/engines/overlay/overlay_gpencil.c b/source/blender/draw/engines/overlay/overlay_gpencil.c
index 072d32c41cd..9531b0dd983 100644
--- a/source/blender/draw/engines/overlay/overlay_gpencil.c
+++ b/source/blender/draw/engines/overlay/overlay_gpencil.c
@@ -297,7 +297,7 @@ void OVERLAY_gpencil_cache_init(OVERLAY_Data *vedata)
}
const int gridlines = (gpd->grid.lines <= 0) ? 1 : gpd->grid.lines;
- int line_ct = gridlines * 4 + 2;
+ const int line_count = gridlines * 4 + 2;
DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND_ALPHA;
state |= (grid_xray) ? DRW_STATE_DEPTH_ALWAYS : DRW_STATE_DEPTH_LESS_EQUAL;
@@ -311,8 +311,8 @@ void OVERLAY_gpencil_cache_init(OVERLAY_Data *vedata)
DRW_shgroup_uniform_vec3_copy(grp, "xAxis", mat[0]);
DRW_shgroup_uniform_vec3_copy(grp, "yAxis", mat[1]);
DRW_shgroup_uniform_vec3_copy(grp, "origin", mat[3]);
- DRW_shgroup_uniform_int_copy(grp, "halfLineCount", line_ct / 2);
- DRW_shgroup_call_procedural_lines(grp, NULL, line_ct);
+ DRW_shgroup_uniform_int_copy(grp, "halfLineCount", line_count / 2);
+ DRW_shgroup_call_procedural_lines(grp, NULL, line_count);
}
}
diff --git a/source/blender/draw/engines/workbench/workbench_render.c b/source/blender/draw/engines/workbench/workbench_render.c
index 1279682e899..e5dcf6c5624 100644
--- a/source/blender/draw/engines/workbench/workbench_render.c
+++ b/source/blender/draw/engines/workbench/workbench_render.c
@@ -115,11 +115,11 @@ static void workbench_render_result_z(struct RenderLayer *rl,
float winmat[4][4];
DRW_view_winmat_get(NULL, winmat, false);
- int pix_ct = BLI_rcti_size_x(rect) * BLI_rcti_size_y(rect);
+ int pix_num = BLI_rcti_size_x(rect) * BLI_rcti_size_y(rect);
/* Convert ogl depth [0..1] to view Z [near..far] */
if (DRW_view_is_persp_get(NULL)) {
- for (int i = 0; i < pix_ct; i++) {
+ for (int i = 0; i < pix_num; i++) {
if (rp->rect[i] == 1.0f) {
rp->rect[i] = 1e10f; /* Background */
}
@@ -135,7 +135,7 @@ static void workbench_render_result_z(struct RenderLayer *rl,
float far = DRW_view_far_distance_get(NULL);
float range = fabsf(far - near);
- for (int i = 0; i < pix_ct; i++) {
+ for (int i = 0; i < pix_num; i++) {
if (rp->rect[i] == 1.0f) {
rp->rect[i] = 1e10f; /* Background */
}
diff --git a/source/blender/draw/engines/workbench/workbench_volume.c b/source/blender/draw/engines/workbench/workbench_volume.c
index 2c902e9b627..ce7773e7439 100644
--- a/source/blender/draw/engines/workbench/workbench_volume.c
+++ b/source/blender/draw/engines/workbench/workbench_volume.c
@@ -124,12 +124,12 @@ static void workbench_volume_modifier_cache_populate(WORKBENCH_Data *vedata,
double noise_ofs;
BLI_halton_1d(3, 0.0, wpd->taa_sample, &noise_ofs);
float dim[3], step_length, max_slice;
- float slice_ct[3] = {fds->res[0], fds->res[1], fds->res[2]};
- mul_v3_fl(slice_ct, max_ff(0.001f, fds->slice_per_voxel));
- max_slice = max_fff(slice_ct[0], slice_ct[1], slice_ct[2]);
+ float slice_count[3] = {fds->res[0], fds->res[1], fds->res[2]};
+ mul_v3_fl(slice_count, max_ff(0.001f, fds->slice_per_voxel));
+ max_slice = max_fff(slice_count[0], slice_count[1], slice_count[2]);
BKE_object_dimensions_get(ob, dim);
- invert_v3(slice_ct);
- mul_v3_v3(dim, slice_ct);
+ invert_v3(slice_count);
+ mul_v3_v3(dim, slice_count);
step_length = len_v3(dim);
grp = DRW_shgroup_create(sh, vedata->psl->volume_ps);
@@ -273,12 +273,12 @@ static void workbench_volume_object_cache_populate(WORKBENCH_Data *vedata,
float step_length, max_slice;
int resolution[3];
GPU_texture_get_mipmap_size(grid->texture, 0, resolution);
- float slice_ct[3] = {resolution[0], resolution[1], resolution[2]};
- mul_v3_fl(slice_ct, max_ff(0.001f, 5.0f));
- max_slice = max_fff(slice_ct[0], slice_ct[1], slice_ct[2]);
- invert_v3(slice_ct);
- mul_v3_v3(slice_ct, world_size);
- step_length = len_v3(slice_ct);
+ float slice_count[3] = {resolution[0], resolution[1], resolution[2]};
+ mul_v3_fl(slice_count, max_ff(0.001f, 5.0f));
+ max_slice = max_fff(slice_count[0], slice_count[1], slice_count[2]);
+ invert_v3(slice_count);
+ mul_v3_v3(slice_count, world_size);
+ step_length = len_v3(slice_count);
/* Set uniforms. */
grp = DRW_shgroup_create(sh, vedata->psl->volume_ps);