diff options
author | Campbell Barton <ideasman42@gmail.com> | 2020-03-05 00:05:21 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2020-03-05 00:05:21 +0300 |
commit | 5b0f1e7649acca541559ef2536b15d1525422571 (patch) | |
tree | 778772fceddc24e5abd98540ba6a4330dd5f2d89 /source/blender/draw/engines | |
parent | a297a6c444c7463295f0447a55a5f9542414529c (diff) |
Cleanup: formatting, strip trailing space
Diffstat (limited to 'source/blender/draw/engines')
4 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/draw/engines/basic/shaders/conservative_depth_frag.glsl b/source/blender/draw/engines/basic/shaders/conservative_depth_frag.glsl index cedb0059794..ff4a015c335 100644 --- a/source/blender/draw/engines/basic/shaders/conservative_depth_frag.glsl +++ b/source/blender/draw/engines/basic/shaders/conservative_depth_frag.glsl @@ -2,4 +2,4 @@ void main() { /* Passthrough shader. */ -}
\ No newline at end of file +} diff --git a/source/blender/draw/engines/basic/shaders/conservative_depth_geom.glsl b/source/blender/draw/engines/basic/shaders/conservative_depth_geom.glsl index fc5ea221348..aa983869eeb 100644 --- a/source/blender/draw/engines/basic/shaders/conservative_depth_geom.glsl +++ b/source/blender/draw/engines/basic/shaders/conservative_depth_geom.glsl @@ -56,4 +56,4 @@ void main() EmitVertex(); } EndPrimitive(); -}
\ No newline at end of file +} diff --git a/source/blender/draw/engines/eevee/eevee_renderpasses.c b/source/blender/draw/engines/eevee/eevee_renderpasses.c index e9dcb6376bb..9112e14dcf5 100644 --- a/source/blender/draw/engines/eevee/eevee_renderpasses.c +++ b/source/blender/draw/engines/eevee/eevee_renderpasses.c @@ -477,4 +477,4 @@ void EEVEE_renderpasses_draw_debug(EEVEE_Data *vedata) if (tx) { DRW_transform_none(tx); } -}
\ No newline at end of file +} diff --git a/source/blender/draw/engines/eevee/shaders/shadow_accum_frag.glsl b/source/blender/draw/engines/eevee/shaders/shadow_accum_frag.glsl index dd225959a47..860ec9e1727 100644 --- a/source/blender/draw/engines/eevee/shaders/shadow_accum_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/shadow_accum_frag.glsl @@ -55,4 +55,4 @@ void main() } fragColor.r = accum_light / float(laNumLight); -}
\ No newline at end of file +} |