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authorSebastian Parborg <darkdefende@gmail.com>2021-05-12 13:55:47 +0300
committerSebastian Parborg <darkdefende@gmail.com>2021-05-12 13:56:43 +0300
commit21bed44001a8e81e8278a46ec985a2b8660184ca (patch)
tree0263bcfd3d753d16a1192353fde141e378fd6a73 /source/blender/draw/engines
parent207472930834a2916cf18bbdff51bcd77c6dd0c0 (diff)
Fix custom bone shape scale affecting normal bone display
Also some clang-format changes.
Diffstat (limited to 'source/blender/draw/engines')
-rw-r--r--source/blender/draw/engines/overlay/overlay_armature.c15
1 files changed, 7 insertions, 8 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_armature.c b/source/blender/draw/engines/overlay/overlay_armature.c
index e4072879adc..acda07d7841 100644
--- a/source/blender/draw/engines/overlay/overlay_armature.c
+++ b/source/blender/draw/engines/overlay/overlay_armature.c
@@ -1043,7 +1043,7 @@ static void draw_bone_update_disp_matrix_default(EditBone *eBone, bPoseChannel *
bone_mat = pchan->pose_mat;
disp_mat = pchan->disp_mat;
disp_tail_mat = pchan->disp_tail_mat;
- mul_v3_v3fl(bone_scale, pchan->custom_scale_xyz, pchan->bone->length);
+ copy_v3_fl(bone_scale, pchan->bone->length);
}
else {
eBone->length = len_v3v3(eBone->tail, eBone->head);
@@ -1271,9 +1271,9 @@ static void draw_bone_update_disp_matrix_custom(bPoseChannel *pchan)
copy_m4_m4(disp_mat, bone_mat);
translate_m4(disp_mat,
- pchan->custom_translation[0],
- pchan->custom_translation[1],
- pchan->custom_translation[2]);
+ pchan->custom_translation[0],
+ pchan->custom_translation[1],
+ pchan->custom_translation[2]);
mul_m4_m4m3(disp_mat, disp_mat, rot_mat);
rescale_m4(disp_mat, bone_scale);
copy_m4_m4(disp_tail_mat, disp_mat);
@@ -1286,10 +1286,9 @@ static void draw_axes(ArmatureDrawContext *ctx,
const bArmature *arm)
{
float final_col[4];
- const float *col = (ctx->const_color) ?
- ctx->const_color :
- (BONE_FLAG(eBone, pchan) & BONE_SELECTED) ? G_draw.block.colorTextHi :
- G_draw.block.colorText;
+ const float *col = (ctx->const_color) ? ctx->const_color :
+ (BONE_FLAG(eBone, pchan) & BONE_SELECTED) ? G_draw.block.colorTextHi :
+ G_draw.block.colorText;
copy_v4_v4(final_col, col);
/* Mix with axes color. */
final_col[3] = (ctx->const_color) ? 1.0 : (BONE_FLAG(eBone, pchan) & BONE_SELECTED) ? 0.1 : 0.65;