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authorClément Foucault <foucault.clem@gmail.com>2019-05-14 01:48:17 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-05-14 11:57:04 +0300
commit20421ef9528c562a39b92e18d3e1f858df228953 (patch)
tree78111ea4d0873b7765ee65b22172379f231dbf6f /source/blender/draw/engines
parent016fc7f0c238fae9904dd6f0e48bec3a06b691e6 (diff)
Cleanup: DRW: Move ModelMatrix declaration to common_view_lib
Diffstat (limited to 'source/blender/draw/engines')
-rw-r--r--source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl5
-rw-r--r--source/blender/draw/engines/eevee/shaders/prepass_vert.glsl3
-rw-r--r--source/blender/draw/engines/eevee/shaders/shadow_vert.glsl4
-rw-r--r--source/blender/draw/engines/gpencil/shaders/gpencil_edit_point_vert.glsl1
-rw-r--r--source/blender/draw/engines/gpencil/shaders/gpencil_fill_vert.glsl1
-rw-r--r--source/blender/draw/engines/gpencil/shaders/gpencil_point_vert.glsl2
-rw-r--r--source/blender/draw/engines/gpencil/shaders/gpencil_stroke_vert.glsl1
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl2
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_shadow_vert.glsl2
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl3
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_volume_vert.glsl2
11 files changed, 0 insertions, 26 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl b/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl
index 4243d0ef870..0a2785bafca 100644
--- a/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl
@@ -1,9 +1,4 @@
-#ifndef USE_ATTR
-uniform mat4 ModelMatrix;
-uniform mat4 ModelMatrixInverse;
-#endif
-
#ifndef HAIR_SHADER
in vec3 pos;
in vec3 nor;
diff --git a/source/blender/draw/engines/eevee/shaders/prepass_vert.glsl b/source/blender/draw/engines/eevee/shaders/prepass_vert.glsl
index 7f154c9130a..fe274f59167 100644
--- a/source/blender/draw/engines/eevee/shaders/prepass_vert.glsl
+++ b/source/blender/draw/engines/eevee/shaders/prepass_vert.glsl
@@ -1,7 +1,4 @@
-uniform mat4 ModelMatrix;
-uniform mat4 ModelMatrixInverse;
-
#ifdef CLIP_PLANES
/* keep in sync with DRWManager.view_data */
layout(std140) uniform clip_block
diff --git a/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl b/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl
index 4f59725fcf8..7dd9af310ed 100644
--- a/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl
+++ b/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl
@@ -1,8 +1,4 @@
-#ifndef USE_ATTR
-uniform mat4 ModelMatrix;
-#endif
-
in vec3 pos;
in vec3 nor;
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_edit_point_vert.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_edit_point_vert.glsl
index 12e7f3ee516..a1cfb2ae4ae 100644
--- a/source/blender/draw/engines/gpencil/shaders/gpencil_edit_point_vert.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/gpencil_edit_point_vert.glsl
@@ -1,4 +1,3 @@
-uniform mat4 ModelMatrix;
in vec3 pos;
in vec4 color;
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_fill_vert.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_fill_vert.glsl
index 4517b68b5e6..eb452f4c660 100644
--- a/source/blender/draw/engines/gpencil/shaders/gpencil_fill_vert.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/gpencil_fill_vert.glsl
@@ -1,4 +1,3 @@
-uniform mat4 ModelMatrix;
in vec3 pos;
in vec4 color;
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_point_vert.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_point_vert.glsl
index 355d5ef1b0f..ef8b361373f 100644
--- a/source/blender/draw/engines/gpencil/shaders/gpencil_point_vert.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/gpencil_point_vert.glsl
@@ -1,6 +1,4 @@
-uniform mat4 ModelMatrix;
-
uniform float pixsize; /* rv3d->pixsize */
uniform int keep_size;
uniform float objscale;
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_vert.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_vert.glsl
index 4e2ec784385..c7089f357f9 100644
--- a/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_vert.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_vert.glsl
@@ -1,4 +1,3 @@
-uniform mat4 ModelMatrix;
uniform float pixsize; /* rv3d->pixsize */
uniform int keep_size;
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl b/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl
index 2955bcb9cca..5d4153999c0 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl
@@ -1,5 +1,3 @@
-uniform mat4 ModelMatrix;
-uniform mat4 ModelMatrixInverse;
#ifndef HAIR_SHADER
in vec3 pos;
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_shadow_vert.glsl b/source/blender/draw/engines/workbench/shaders/workbench_shadow_vert.glsl
index 85145a2dcdc..e07f87525e2 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_shadow_vert.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_shadow_vert.glsl
@@ -1,7 +1,5 @@
#define INFINITE 1000.0
-uniform mat4 ModelMatrix;
-
uniform vec3 lightDirection = vec3(0.57, 0.57, -0.57);
uniform float lightDistance = 1e4;
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl
index cef405d12d3..848cd49bf53 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl
@@ -1,7 +1,4 @@
-uniform mat4 ModelMatrix;
-uniform mat4 ModelMatrixInverse;
-
uniform vec3 OrcoTexCoFactors[2];
uniform sampler2D depthBuffer;
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_volume_vert.glsl b/source/blender/draw/engines/workbench/shaders/workbench_volume_vert.glsl
index 1834173fee9..6f0bb56fafd 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_volume_vert.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_volume_vert.glsl
@@ -1,6 +1,4 @@
-uniform mat4 ModelMatrix;
-
uniform vec3 OrcoTexCoFactors[2];
uniform float slicePosition;
uniform int sliceAxis; /* -1 is no slice, 0 is X, 1 is Y, 2 is Z. */