diff options
author | Aaron Carlisle <carlisle.b3d@gmail.com> | 2021-08-05 02:24:19 +0300 |
---|---|---|
committer | Aaron Carlisle <carlisle.b3d@gmail.com> | 2021-08-05 02:24:19 +0300 |
commit | d6ca7ab20ed6f4f1df29cfc55b88beaecdec4525 (patch) | |
tree | 9a6d2fd36002a3bf504779cbe2c7b4c0edd9b96b /source/blender/draw/engines | |
parent | 07b702f82846322df4b0b6065db90d7e3ebf3eb1 (diff) |
Cleanup: make format
Diffstat (limited to 'source/blender/draw/engines')
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/edit_mesh_normal_vert.glsl | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/edit_mesh_normal_vert.glsl b/source/blender/draw/engines/overlay/shaders/edit_mesh_normal_vert.glsl index f649a5cb3ed..d370943db03 100644 --- a/source/blender/draw/engines/overlay/shaders/edit_mesh_normal_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/edit_mesh_normal_vert.glsl @@ -56,8 +56,7 @@ void main() if (gl_VertexID == 0) { if (isConstantScreenSizeNormals) { bool is_persp = (ProjectionMatrix[3][3] == 0.0); - if (is_persp) - { + if (is_persp) { float dist_fac = length(cameraPos - world_pos); float cos_fac = dot(cameraForward, cameraVec(world_pos)); world_pos += n * normalScreenSize * dist_fac * cos_fac * pixelFac * sizePixel; |