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authorHans Goudey <h.goudey@me.com>2022-04-14 02:49:11 +0300
committerHans Goudey <h.goudey@me.com>2022-04-14 02:49:11 +0300
commit0ba061c3bc9bf299c17e064c5fc0f6ae9ac906a1 (patch)
tree578ab9199ea83b3f388170ee8b89c127c560460b /source/blender/draw/engines
parent232b388455a53fdd2c6028be99a094ed796b4d18 (diff)
Edit Mesh: Parallelize bounds calculation with deform modifiers
When displaying a deform modifier in edit mode, a cached array of positions is used. Parallelizing bounds calculation when that array exists can improve the framerate when editing slightly (a few percent). I observed an improvement of the min/max itself of about 10x (4-5ms to 0.4ms).
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