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author | Hans Goudey <h.goudey@me.com> | 2022-04-14 02:49:11 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-04-14 02:49:11 +0300 |
commit | 0ba061c3bc9bf299c17e064c5fc0f6ae9ac906a1 (patch) | |
tree | 578ab9199ea83b3f388170ee8b89c127c560460b /source/blender/draw/engines | |
parent | 232b388455a53fdd2c6028be99a094ed796b4d18 (diff) |
Edit Mesh: Parallelize bounds calculation with deform modifiers
When displaying a deform modifier in edit mode, a cached
array of positions is used. Parallelizing bounds calculation when
that array exists can improve the framerate when editing slightly
(a few percent). I observed an improvement of the min/max itself
of about 10x (4-5ms to 0.4ms).
Diffstat (limited to 'source/blender/draw/engines')
0 files changed, 0 insertions, 0 deletions