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authorCampbell Barton <ideasman42@gmail.com>2018-01-17 12:35:06 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-01-17 12:39:42 +0300
commit10ce5af2ddf2b06865dcf317fce264be615509e8 (patch)
tree8dabbb3afaa4bf2908b131325282dee4c481f24a /source/blender/draw/engines
parent2094bbd033f330dad062cc641a4fa440b6e391a0 (diff)
Revert "Fix use-after free in DRW_shader_create_with_lib"
Caused an error entering edit-mode. d60f26f37a & 2659500835
Diffstat (limited to 'source/blender/draw/engines')
-rw-r--r--source/blender/draw/engines/eevee/eevee_lightprobes.c81
-rw-r--r--source/blender/draw/engines/eevee/eevee_materials.c113
-rw-r--r--source/blender/draw/engines/eevee/eevee_occlusion.c12
-rw-r--r--source/blender/draw/engines/eevee/eevee_screen_raytrace.c20
-rw-r--r--source/blender/draw/engines/eevee/eevee_volumes.c40
5 files changed, 148 insertions, 118 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lightprobes.c b/source/blender/draw/engines/eevee/eevee_lightprobes.c
index 8bfff35c77d..c6f413f0f82 100644
--- a/source/blender/draw/engines/eevee/eevee_lightprobes.c
+++ b/source/blender/draw/engines/eevee/eevee_lightprobes.c
@@ -204,54 +204,71 @@ static void lightprobe_shaders_init(void)
char *shader_str = NULL;
- DRW_shader_create_lib(shader_str,
- datatoc_bsdf_common_lib_glsl,
- datatoc_bsdf_sampling_lib_glsl,
- datatoc_lightprobe_filter_glossy_frag_glsl);
- e_data.probe_filter_glossy_sh = DRW_shader_create(datatoc_lightprobe_vert_glsl,
- datatoc_lightprobe_geom_glsl,
- shader_str,
- filter_defines);
+ DynStr *ds_frag = BLI_dynstr_new();
+ BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_bsdf_sampling_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_lightprobe_filter_glossy_frag_glsl);
+ shader_str = BLI_dynstr_get_cstring(ds_frag);
+ BLI_dynstr_free(ds_frag);
+
+ e_data.probe_filter_glossy_sh = DRW_shader_create(
+ datatoc_lightprobe_vert_glsl, datatoc_lightprobe_geom_glsl, shader_str, filter_defines);
+
+ e_data.probe_default_sh = DRW_shader_create(
+ datatoc_background_vert_glsl, NULL, datatoc_default_world_frag_glsl, NULL);
+
MEM_freeN(shader_str);
- e_data.probe_default_sh = DRW_shader_create(datatoc_background_vert_glsl, NULL,
- datatoc_default_world_frag_glsl, NULL);
+ ds_frag = BLI_dynstr_new();
+ BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_bsdf_sampling_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_lightprobe_filter_diffuse_frag_glsl);
+ shader_str = BLI_dynstr_get_cstring(ds_frag);
+ BLI_dynstr_free(ds_frag);
- DRW_shader_create_lib(shader_str,
- datatoc_bsdf_common_lib_glsl,
- datatoc_bsdf_sampling_lib_glsl,
- datatoc_lightprobe_filter_diffuse_frag_glsl);
e_data.probe_filter_diffuse_sh = DRW_shader_create_fullscreen(shader_str, filter_defines);
+
MEM_freeN(shader_str);
- DRW_shader_create_lib(shader_str,
- datatoc_bsdf_common_lib_glsl,
- datatoc_bsdf_sampling_lib_glsl,
- datatoc_lightprobe_filter_visibility_frag_glsl);
+ ds_frag = BLI_dynstr_new();
+ BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_bsdf_sampling_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_lightprobe_filter_visibility_frag_glsl);
+ shader_str = BLI_dynstr_get_cstring(ds_frag);
+ BLI_dynstr_free(ds_frag);
e_data.probe_filter_visibility_sh = DRW_shader_create_fullscreen(shader_str, filter_defines);
MEM_freeN(shader_str);
- DRW_shader_create_lib(shader_str,
- datatoc_octahedron_lib_glsl,
- datatoc_bsdf_common_lib_glsl,
- datatoc_irradiance_lib_glsl,
- datatoc_lightprobe_lib_glsl,
- datatoc_lightprobe_grid_display_frag_glsl);
- e_data.probe_grid_display_sh = DRW_shader_create(datatoc_lightprobe_grid_display_vert_glsl, NULL,
- shader_str, filter_defines);
+ ds_frag = BLI_dynstr_new();
+ BLI_dynstr_append(ds_frag, datatoc_octahedron_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_irradiance_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_lightprobe_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_lightprobe_grid_display_frag_glsl);
+ shader_str = BLI_dynstr_get_cstring(ds_frag);
+ BLI_dynstr_free(ds_frag);
+
+ e_data.probe_grid_display_sh = DRW_shader_create(
+ datatoc_lightprobe_grid_display_vert_glsl, NULL, shader_str, filter_defines);
+
MEM_freeN(shader_str);
- e_data.probe_grid_fill_sh = DRW_shader_create_fullscreen(datatoc_lightprobe_grid_fill_frag_glsl, filter_defines);
+ e_data.probe_grid_fill_sh = DRW_shader_create_fullscreen(
+ datatoc_lightprobe_grid_fill_frag_glsl, filter_defines);
+
+ ds_frag = BLI_dynstr_new();
+ BLI_dynstr_append(ds_frag, datatoc_octahedron_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_lightprobe_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_lightprobe_cube_display_frag_glsl);
+ shader_str = BLI_dynstr_get_cstring(ds_frag);
+ BLI_dynstr_free(ds_frag);
- DRW_shader_create_lib(shader_str,
- datatoc_octahedron_lib_glsl,
- datatoc_bsdf_common_lib_glsl,
- datatoc_lightprobe_lib_glsl,
- datatoc_lightprobe_cube_display_frag_glsl);
e_data.probe_cube_display_sh = DRW_shader_create(
datatoc_lightprobe_cube_display_vert_glsl, NULL, shader_str, NULL);
+
MEM_freeN(shader_str);
e_data.probe_planar_display_sh = DRW_shader_create(
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index caa8a58c8e6..e93799580ab 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -47,9 +47,7 @@
/* *********** STATIC *********** */
static struct {
char *frag_shader_lib;
- char *prepass_shader_lib;
char *volume_shader_lib;
- char *default_frag_glsl;
struct GPUShader *default_prepass_sh;
struct GPUShader *default_prepass_clip_sh;
@@ -118,11 +116,10 @@ static struct GPUTexture *create_ggx_lut_texture(int UNUSED(w), int UNUSED(h))
BLI_dynstr_free(ds_vert);
struct GPUShader *sh = DRW_shader_create_with_lib(
- datatoc_lightprobe_vert_glsl, datatoc_lightprobe_geom_glsl, datatoc_bsdf_lut_frag_glsl,
+ datatoc_lightprobe_vert_glsl, datatoc_lightprobe_geom_glsl, datatoc_bsdf_lut_frag_glsl, lib_str,
"#define HAMMERSLEY_SIZE 8192\n"
"#define BRDF_LUT_SIZE 64\n"
- "#define NOISE_SIZE 64\n",
- lib_str);
+ "#define NOISE_SIZE 64\n");
DRWPass *pass = DRW_pass_create("LightProbe Filtering", DRW_STATE_WRITE_COLOR);
DRWShadingGroup *grp = DRW_shgroup_create(sh, pass);
@@ -421,12 +418,18 @@ static void add_standard_uniforms(
static void create_default_shader(int options)
{
+ DynStr *ds_frag = BLI_dynstr_new();
+ BLI_dynstr_append(ds_frag, e_data.frag_shader_lib);
+ BLI_dynstr_append(ds_frag, datatoc_default_frag_glsl);
+ char *frag_str = BLI_dynstr_get_cstring(ds_frag);
+ BLI_dynstr_free(ds_frag);
+
char *defines = eevee_get_defines(options);
- e_data.default_lit[options] = DRW_shader_create(datatoc_lit_surface_vert_glsl, NULL,
- e_data.default_frag_glsl, defines);
+ e_data.default_lit[options] = DRW_shader_create(datatoc_lit_surface_vert_glsl, NULL, frag_str, defines);
MEM_freeN(defines);
+ MEM_freeN(frag_str);
}
void EEVEE_update_util_texture(double offsets[3])
@@ -486,47 +489,48 @@ void EEVEE_update_util_texture(double offsets[3])
void EEVEE_materials_init(EEVEE_StorageList *stl)
{
if (!e_data.frag_shader_lib) {
- DRW_shader_create_lib(e_data.frag_shader_lib,
- datatoc_bsdf_common_lib_glsl,
- datatoc_bsdf_sampling_lib_glsl,
- datatoc_ambient_occlusion_lib_glsl,
- datatoc_raytrace_lib_glsl,
- datatoc_ssr_lib_glsl,
- datatoc_octahedron_lib_glsl,
- datatoc_irradiance_lib_glsl,
- datatoc_lightprobe_lib_glsl,
- datatoc_ltc_lib_glsl,
- datatoc_bsdf_direct_lib_glsl,
- datatoc_lamps_lib_glsl,
- /* Add one for each Closure */
- datatoc_lit_surface_frag_glsl,
- datatoc_lit_surface_frag_glsl,
- datatoc_lit_surface_frag_glsl,
- datatoc_lit_surface_frag_glsl,
- datatoc_lit_surface_frag_glsl,
- datatoc_lit_surface_frag_glsl,
- datatoc_lit_surface_frag_glsl,
- datatoc_volumetric_lib_glsl);
-
- DRW_shader_create_lib(e_data.volume_shader_lib,
- datatoc_bsdf_common_lib_glsl,
- datatoc_ambient_occlusion_lib_glsl,
- datatoc_octahedron_lib_glsl,
- datatoc_irradiance_lib_glsl,
- datatoc_lightprobe_lib_glsl,
- datatoc_ltc_lib_glsl,
- datatoc_bsdf_direct_lib_glsl,
- datatoc_lamps_lib_glsl,
- datatoc_volumetric_lib_glsl,
- datatoc_volumetric_frag_glsl);
-
- DRW_shader_create_lib(e_data.default_frag_glsl,
- e_data.frag_shader_lib,
- datatoc_default_frag_glsl);
-
- DRW_shader_create_lib(e_data.prepass_shader_lib,
- e_data.frag_shader_lib,
- datatoc_prepass_frag_glsl);
+ char *frag_str = NULL;
+
+ /* Shaders */
+ DynStr *ds_frag = BLI_dynstr_new();
+ BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_bsdf_sampling_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_ambient_occlusion_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_raytrace_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_ssr_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_octahedron_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_irradiance_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_lightprobe_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_ltc_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_bsdf_direct_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_lamps_lib_glsl);
+ for (int i = 0; i < 7; ++i) {
+ /* Add one for each Closure */
+ BLI_dynstr_append(ds_frag, datatoc_lit_surface_frag_glsl);
+ }
+ BLI_dynstr_append(ds_frag, datatoc_volumetric_lib_glsl);
+ e_data.frag_shader_lib = BLI_dynstr_get_cstring(ds_frag);
+ BLI_dynstr_free(ds_frag);
+
+ ds_frag = BLI_dynstr_new();
+ BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_ambient_occlusion_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_octahedron_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_irradiance_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_lightprobe_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_ltc_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_bsdf_direct_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_lamps_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_volumetric_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_volumetric_frag_glsl);
+ e_data.volume_shader_lib = BLI_dynstr_get_cstring(ds_frag);
+ BLI_dynstr_free(ds_frag);
+
+ ds_frag = BLI_dynstr_new();
+ BLI_dynstr_append(ds_frag, e_data.frag_shader_lib);
+ BLI_dynstr_append(ds_frag, datatoc_default_frag_glsl);
+ frag_str = BLI_dynstr_get_cstring(ds_frag);
+ BLI_dynstr_free(ds_frag);
e_data.default_background = DRW_shader_create(
datatoc_background_vert_glsl, NULL, datatoc_default_world_frag_glsl,
@@ -540,6 +544,8 @@ void EEVEE_materials_init(EEVEE_StorageList *stl)
datatoc_prepass_vert_glsl, NULL, datatoc_prepass_frag_glsl,
"#define CLIP_PLANES\n");
+ MEM_freeN(frag_str);
+
double offsets[3] = {0.0, 0.0, 0.0};
EEVEE_update_util_texture(offsets);
}
@@ -733,13 +739,20 @@ struct GPUMaterial *EEVEE_material_mesh_depth_get(
char *defines = eevee_get_defines(options);
+ DynStr *ds_frag = BLI_dynstr_new();
+ BLI_dynstr_append(ds_frag, e_data.frag_shader_lib);
+ BLI_dynstr_append(ds_frag, datatoc_prepass_frag_glsl);
+ char *frag_str = BLI_dynstr_get_cstring(ds_frag);
+ BLI_dynstr_free(ds_frag);
+
mat = GPU_material_from_nodetree(
scene, ma->nodetree, &ma->gpumaterial, engine, options,
(is_shadow) ? datatoc_shadow_vert_glsl : datatoc_lit_surface_vert_glsl,
(is_shadow) ? datatoc_shadow_geom_glsl : NULL,
- e_data.prepass_shader_lib,
+ frag_str,
defines);
+ MEM_freeN(frag_str);
MEM_freeN(defines);
return mat;
@@ -1438,9 +1451,7 @@ void EEVEE_materials_free(void)
DRW_SHADER_FREE_SAFE(e_data.default_lit[i]);
}
MEM_SAFE_FREE(e_data.frag_shader_lib);
- MEM_SAFE_FREE(e_data.prepass_shader_lib);
MEM_SAFE_FREE(e_data.volume_shader_lib);
- MEM_SAFE_FREE(e_data.default_frag_glsl);
DRW_SHADER_FREE_SAFE(e_data.default_prepass_sh);
DRW_SHADER_FREE_SAFE(e_data.default_prepass_clip_sh);
DRW_SHADER_FREE_SAFE(e_data.default_background);
diff --git a/source/blender/draw/engines/eevee/eevee_occlusion.c b/source/blender/draw/engines/eevee/eevee_occlusion.c
index bf76e9350a1..0ae5fb91db3 100644
--- a/source/blender/draw/engines/eevee/eevee_occlusion.c
+++ b/source/blender/draw/engines/eevee/eevee_occlusion.c
@@ -49,12 +49,12 @@ extern char datatoc_effect_gtao_frag_glsl[];
static void eevee_create_shader_occlusion(void)
{
- char *frag_str;
-
- DRW_shader_create_lib(frag_str,
- datatoc_bsdf_common_lib_glsl,
- datatoc_ambient_occlusion_lib_glsl,
- datatoc_effect_gtao_frag_glsl);
+ DynStr *ds_frag = BLI_dynstr_new();
+ BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_ambient_occlusion_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_effect_gtao_frag_glsl);
+ char *frag_str = BLI_dynstr_get_cstring(ds_frag);
+ BLI_dynstr_free(ds_frag);
e_data.gtao_sh = DRW_shader_create_fullscreen(frag_str, NULL);
e_data.gtao_layer_sh = DRW_shader_create_fullscreen(frag_str, "#define LAYERED_DEPTH\n");
diff --git a/source/blender/draw/engines/eevee/eevee_screen_raytrace.c b/source/blender/draw/engines/eevee/eevee_screen_raytrace.c
index f61d94c17eb..f4b8ab807f6 100644
--- a/source/blender/draw/engines/eevee/eevee_screen_raytrace.c
+++ b/source/blender/draw/engines/eevee/eevee_screen_raytrace.c
@@ -59,16 +59,16 @@ extern char datatoc_raytrace_lib_glsl[];
static struct GPUShader *eevee_effects_screen_raytrace_shader_get(int options)
{
if (e_data.ssr_sh[options] == NULL) {
- char *ssr_shader_str;
-
- DRW_shader_create_lib(ssr_shader_str,
- datatoc_bsdf_common_lib_glsl,
- datatoc_bsdf_sampling_lib_glsl,
- datatoc_octahedron_lib_glsl,
- datatoc_lightprobe_lib_glsl,
- datatoc_ambient_occlusion_lib_glsl,
- datatoc_raytrace_lib_glsl,
- datatoc_effect_ssr_frag_glsl);
+ DynStr *ds_frag = BLI_dynstr_new();
+ BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_bsdf_sampling_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_octahedron_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_lightprobe_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_ambient_occlusion_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_raytrace_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_effect_ssr_frag_glsl);
+ char *ssr_shader_str = BLI_dynstr_get_cstring(ds_frag);
+ BLI_dynstr_free(ds_frag);
DynStr *ds_defines = BLI_dynstr_new();
BLI_dynstr_appendf(ds_defines, SHADER_DEFINES);
diff --git a/source/blender/draw/engines/eevee/eevee_volumes.c b/source/blender/draw/engines/eevee/eevee_volumes.c
index db5ee19172e..dae4503dc32 100644
--- a/source/blender/draw/engines/eevee/eevee_volumes.c
+++ b/source/blender/draw/engines/eevee/eevee_volumes.c
@@ -77,44 +77,46 @@ extern char datatoc_gpu_shader_fullscreen_vert_glsl[];
static void eevee_create_shader_volumes(void)
{
- DRW_shader_create_lib(e_data.volumetric_common_lib,
- datatoc_bsdf_common_lib_glsl,
- datatoc_volumetric_lib_glsl);
-
- DRW_shader_create_lib(e_data.volumetric_common_lamps_lib,
- datatoc_bsdf_common_lib_glsl,
- datatoc_bsdf_direct_lib_glsl,
- datatoc_octahedron_lib_glsl,
- datatoc_irradiance_lib_glsl,
- datatoc_lamps_lib_glsl,
- datatoc_volumetric_lib_glsl);
+ DynStr *ds_frag = BLI_dynstr_new();
+ BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_volumetric_lib_glsl);
+ e_data.volumetric_common_lib = BLI_dynstr_get_cstring(ds_frag);
+ BLI_dynstr_free(ds_frag);
+
+ ds_frag = BLI_dynstr_new();
+ BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_bsdf_direct_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_octahedron_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_irradiance_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_lamps_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_volumetric_lib_glsl);
+ e_data.volumetric_common_lamps_lib = BLI_dynstr_get_cstring(ds_frag);
+ BLI_dynstr_free(ds_frag);
e_data.volumetric_clear_sh = DRW_shader_create_with_lib(
datatoc_volumetric_vert_glsl,
datatoc_volumetric_geom_glsl,
datatoc_volumetric_frag_glsl,
+ e_data.volumetric_common_lib,
"#define VOLUMETRICS\n"
- "#define CLEAR\n",
- e_data.volumetric_common_lib);
+ "#define CLEAR\n");
e_data.volumetric_scatter_sh = DRW_shader_create_with_lib(
datatoc_volumetric_vert_glsl,
datatoc_volumetric_geom_glsl,
datatoc_volumetric_scatter_frag_glsl,
+ e_data.volumetric_common_lamps_lib,
SHADER_DEFINES
"#define VOLUMETRICS\n"
- "#define VOLUME_SHADOW\n",
- e_data.volumetric_common_lamps_lib);
+ "#define VOLUME_SHADOW\n");
e_data.volumetric_integration_sh = DRW_shader_create_with_lib(
datatoc_volumetric_vert_glsl,
datatoc_volumetric_geom_glsl,
datatoc_volumetric_integration_frag_glsl,
- NULL,
- e_data.volumetric_common_lib);
+ e_data.volumetric_common_lib, NULL);
e_data.volumetric_resolve_sh = DRW_shader_create_with_lib(
datatoc_gpu_shader_fullscreen_vert_glsl, NULL,
datatoc_volumetric_resolve_frag_glsl,
- NULL,
- e_data.volumetric_common_lib);
+ e_data.volumetric_common_lib, NULL);
}
int EEVEE_volumes_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)