diff options
author | Campbell Barton <campbell@blender.org> | 2022-03-31 05:00:10 +0300 |
---|---|---|
committer | Campbell Barton <campbell@blender.org> | 2022-03-31 05:01:41 +0300 |
commit | 3d132ead502f792fc67117bad5d101c137f33fef (patch) | |
tree | c370628fc2a445faab64cc839d08f8ccf25a0a3a /source/blender/draw/engines | |
parent | 41ee5382f655fe2e76c0527e43b239e15478b310 (diff) |
Cleanup: spelling, trailing space for comment-blocks
Diffstat (limited to 'source/blender/draw/engines')
-rw-r--r-- | source/blender/draw/engines/image/image_drawing_mode.hh | 4 | ||||
-rw-r--r-- | source/blender/draw/engines/image/image_usage.hh | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/engines/image/image_drawing_mode.hh b/source/blender/draw/engines/image/image_drawing_mode.hh index f43bbadfa91..14529797405 100644 --- a/source/blender/draw/engines/image/image_drawing_mode.hh +++ b/source/blender/draw/engines/image/image_drawing_mode.hh @@ -58,7 +58,7 @@ struct OneTextureMethod { { /* Although this works, computing an inverted matrix adds some precision issues and leads to * tearing artifacts. This should be modified to use the scaling and transformation from the - * not inverted matrix.*/ + * not inverted matrix. */ float4x4 mat(instance_data->ss_to_texture); float4x4 mat_inv = mat.inverted(); float3 min_uv = mat_inv * float3(0.0f, 0.0f, 0.0f); @@ -420,7 +420,7 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD /* IMB_transform works in a non-consistent space. This should be documented or fixed!. * Construct a variant of the info_uv_to_texture that adds the texel space - * transformation.*/ + * transformation. */ float uv_to_texel[4][4]; copy_m4_m4(uv_to_texel, instance_data.ss_to_texture); float scale[3] = {static_cast<float>(texture_width) / static_cast<float>(tile_buffer.x), diff --git a/source/blender/draw/engines/image/image_usage.hh b/source/blender/draw/engines/image/image_usage.hh index bea5c3853b0..f4ba3f495ce 100644 --- a/source/blender/draw/engines/image/image_usage.hh +++ b/source/blender/draw/engines/image/image_usage.hh @@ -14,7 +14,7 @@ struct ImageUsage { /** Render pass of the image that is used. */ short pass = 0; - /** Layer of the image that is used.*/ + /** Layer of the image that is used. */ short layer = 0; /** View of the image that is used. */ short view = 0; |