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authorCampbell Barton <campbell@blender.org>2022-03-31 05:00:10 +0300
committerCampbell Barton <campbell@blender.org>2022-03-31 05:01:41 +0300
commit3d132ead502f792fc67117bad5d101c137f33fef (patch)
treec370628fc2a445faab64cc839d08f8ccf25a0a3a /source/blender/draw/engines
parent41ee5382f655fe2e76c0527e43b239e15478b310 (diff)
Cleanup: spelling, trailing space for comment-blocks
Diffstat (limited to 'source/blender/draw/engines')
-rw-r--r--source/blender/draw/engines/image/image_drawing_mode.hh4
-rw-r--r--source/blender/draw/engines/image/image_usage.hh2
2 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/engines/image/image_drawing_mode.hh b/source/blender/draw/engines/image/image_drawing_mode.hh
index f43bbadfa91..14529797405 100644
--- a/source/blender/draw/engines/image/image_drawing_mode.hh
+++ b/source/blender/draw/engines/image/image_drawing_mode.hh
@@ -58,7 +58,7 @@ struct OneTextureMethod {
{
/* Although this works, computing an inverted matrix adds some precision issues and leads to
* tearing artifacts. This should be modified to use the scaling and transformation from the
- * not inverted matrix.*/
+ * not inverted matrix. */
float4x4 mat(instance_data->ss_to_texture);
float4x4 mat_inv = mat.inverted();
float3 min_uv = mat_inv * float3(0.0f, 0.0f, 0.0f);
@@ -420,7 +420,7 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
/* IMB_transform works in a non-consistent space. This should be documented or fixed!.
* Construct a variant of the info_uv_to_texture that adds the texel space
- * transformation.*/
+ * transformation. */
float uv_to_texel[4][4];
copy_m4_m4(uv_to_texel, instance_data.ss_to_texture);
float scale[3] = {static_cast<float>(texture_width) / static_cast<float>(tile_buffer.x),
diff --git a/source/blender/draw/engines/image/image_usage.hh b/source/blender/draw/engines/image/image_usage.hh
index bea5c3853b0..f4ba3f495ce 100644
--- a/source/blender/draw/engines/image/image_usage.hh
+++ b/source/blender/draw/engines/image/image_usage.hh
@@ -14,7 +14,7 @@
struct ImageUsage {
/** Render pass of the image that is used. */
short pass = 0;
- /** Layer of the image that is used.*/
+ /** Layer of the image that is used. */
short layer = 0;
/** View of the image that is used. */
short view = 0;