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authorCampbell Barton <campbell@blender.org>2022-04-11 04:41:00 +0300
committerCampbell Barton <campbell@blender.org>2022-04-11 05:03:09 +0300
commit5e47056e8d97e414c9dabacea71fac2bdc7d2818 (patch)
tree110a51be7cfb2f9eff9fd8db093975e29e1a3445 /source/blender/draw/engines
parent1c264ebdc089ea6afef7be4edeb1add4998a1099 (diff)
Cleanup: malformed C-style comment blocks, spelling
- Missing star prefix. - Unnecessary indentation. - Blank line after dot-points (otherwise doxygen merges with the previous dot-point). - Use back-slash for doxygen commands. - Correct spelling.
Diffstat (limited to 'source/blender/draw/engines')
-rw-r--r--source/blender/draw/engines/image/image_space.hh6
-rw-r--r--source/blender/draw/engines/workbench/shaders/infos/workbench_prepass_info.hh2
2 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/draw/engines/image/image_space.hh b/source/blender/draw/engines/image/image_space.hh
index 7a11d14b567..03973d892df 100644
--- a/source/blender/draw/engines/image/image_space.hh
+++ b/source/blender/draw/engines/image/image_space.hh
@@ -10,10 +10,10 @@
struct ShaderParameters;
/**
- * Space accessor.
+ * Space accessor.
*
- * Image engine is used to draw the images inside multiple spaces \see SpaceLink.
- * The AbstractSpaceAccessor is an interface to communicate with a space.
+ * Image engine is used to draw the images inside multiple spaces \see SpaceLink.
+ * The #AbstractSpaceAccessor is an interface to communicate with a space.
*/
class AbstractSpaceAccessor {
public:
diff --git a/source/blender/draw/engines/workbench/shaders/infos/workbench_prepass_info.hh b/source/blender/draw/engines/workbench/shaders/infos/workbench_prepass_info.hh
index d3766da23cf..e2a54788c72 100644
--- a/source/blender/draw/engines/workbench/shaders/infos/workbench_prepass_info.hh
+++ b/source/blender/draw/engines/workbench/shaders/infos/workbench_prepass_info.hh
@@ -92,7 +92,7 @@ GPU_SHADER_CREATE_INFO(workbench_material)
GPU_SHADER_CREATE_INFO(workbench_transparent_accum)
/* Note: Blending will be skipped on objectId because output is a
- non-normalized integer buffer. */
+ * non-normalized integer buffer. */
.fragment_out(0, Type::VEC4, "transparentAccum")
.fragment_out(1, Type::VEC4, "revealageAccum")
.fragment_out(2, Type::UINT, "objectId")