diff options
author | Brecht Van Lommel <brecht@blender.org> | 2022-03-11 16:24:22 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2022-03-11 20:27:58 +0300 |
commit | 62a0984d7290cbd6fd3acfa79d53765f97f93b0a (patch) | |
tree | 8a073dcf4a265288dff0b9b95d321fbb6c599929 /source/blender/draw/engines | |
parent | e1a1dc868b30be80e59b747557830d507600bd1d (diff) |
Cleanup: fix source typos homogenous->homogeneous
Contributed by luzpaz.
Differential Revision: https://developer.blender.org/D14306
Diffstat (limited to 'source/blender/draw/engines')
3 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_depth_of_field.c b/source/blender/draw/engines/eevee/eevee_depth_of_field.c index ef4d88bd521..0d14a0c5f61 100644 --- a/source/blender/draw/engines/eevee/eevee_depth_of_field.c +++ b/source/blender/draw/engines/eevee/eevee_depth_of_field.c @@ -62,7 +62,7 @@ static float circle_to_polygon_radius(float sides_count, float theta) cosf(theta - side_angle * floorf((sides_count * theta + M_PI) / (2.0f * M_PI))); } -/* Remap input angle to have homogenous spacing of points along a polygon edge. +/* Remap input angle to have homogeneous spacing of points along a polygon edge. * Expect theta to be in [0..2pi] range. */ static float circle_to_polygon_angle(float sides_count, float theta) { diff --git a/source/blender/draw/engines/eevee/shaders/effect_dof_bokeh_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_dof_bokeh_frag.glsl index 051a08d25e6..d724b4d4609 100644 --- a/source/blender/draw/engines/eevee/shaders/effect_dof_bokeh_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/effect_dof_bokeh_frag.glsl @@ -35,7 +35,7 @@ float circle_to_polygon_radius(float sides_count, float theta) cos(theta - side_angle * floor((sides_count * theta + M_PI) / M_2PI)); } -/* Remap input angle to have homogenous spacing of points along a polygon edge. +/* Remap input angle to have homogeneous spacing of points along a polygon edge. * Expect theta to be in [0..2pi] range. */ float circle_to_polygon_angle(float sides_count, float theta) { diff --git a/source/blender/draw/engines/eevee/shaders/lookdev_world_frag.glsl b/source/blender/draw/engines/eevee/shaders/lookdev_world_frag.glsl index 9077b414026..7ab532ea0fb 100644 --- a/source/blender/draw/engines/eevee/shaders/lookdev_world_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/lookdev_world_frag.glsl @@ -16,9 +16,9 @@ out vec4 FragColor; vec3 background_transform_to_world(vec3 viewvec) { vec4 v = (ProjectionMatrix[3][3] == 0.0) ? vec4(viewvec, 1.0) : vec4(0.0, 0.0, 1.0, 1.0); - vec4 co_homogenous = (ProjectionMatrixInverse * v); + vec4 co_homogeneous = (ProjectionMatrixInverse * v); - vec4 co = vec4(co_homogenous.xyz / co_homogenous.w, 0.0); + vec4 co = vec4(co_homogeneous.xyz / co_homogeneous.w, 0.0); return (ViewMatrixInverse * co).xyz; } |