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authorJeroen Bakker <j.bakker@atmind.nl>2018-06-10 12:51:07 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2018-06-10 12:51:07 +0300
commit8314be7c8909b91269f85c74dc9f2f27b7a10dd7 (patch)
tree75b3d5b7a02e6aed21f8b6b9d1d1cab62c2a4726 /source/blender/draw/engines
parenta52152c59fa28993dd9e82866cf69a76cc63d9d9 (diff)
Fix T55423: GLSL compilation error Flat + XRay
Diffstat (limited to 'source/blender/draw/engines')
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl
index 295aca246e7..f1eacd281b1 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl
@@ -42,7 +42,9 @@ void main()
vec2 uv_viewport = gl_FragCoord.xy * invertedViewportSize;
vec3 I_vs = view_vector_from_screen_uv(uv_viewport, viewvecs, ProjectionMatrix);
+#ifdef NORMAL_VIEWPORT_PASS_ENABLED
vec3 nor = normalize(normal_viewport);
+#endif
#ifdef V3D_LIGHTING_MATCAP
bool flipped = world_data.matcap_orientation != 0;