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authorJoseph Eagar <joeedh@gmail.com>2021-09-16 23:44:21 +0300
committerJoseph Eagar <joeedh@gmail.com>2021-09-16 23:44:21 +0300
commit627edd1efabb0baaed3127bd127215ffb0ddfbac (patch)
treed42cf9d0de78dbdeb21c11a95c0fde2d4caf5fee /source/blender/draw/engines
parent445889676bfd900a237acbacbedeaadc30881cc7 (diff)
parentdb7fca3588aab72e49a74cbb2c236f86c0e0e6c1 (diff)
Merge branch 'master' into temp_bmesh_multires
Diffstat (limited to 'source/blender/draw/engines')
-rw-r--r--source/blender/draw/engines/basic/basic_engine.c75
-rw-r--r--source/blender/draw/engines/overlay/overlay_edit_text.c13
-rw-r--r--source/blender/draw/engines/overlay/overlay_grid.c18
-rw-r--r--source/blender/draw/engines/overlay/overlay_private.h1
-rw-r--r--source/blender/draw/engines/overlay/overlay_shader.c16
-rw-r--r--source/blender/draw/engines/overlay/overlay_wireframe.c10
-rw-r--r--source/blender/draw/engines/overlay/shaders/grid_background_frag.glsl12
7 files changed, 106 insertions, 39 deletions
diff --git a/source/blender/draw/engines/basic/basic_engine.c b/source/blender/draw/engines/basic/basic_engine.c
index c120df7e897..87f5c6f5857 100644
--- a/source/blender/draw/engines/basic/basic_engine.c
+++ b/source/blender/draw/engines/basic/basic_engine.c
@@ -25,9 +25,12 @@
#include "DRW_render.h"
+#include "BKE_object.h"
#include "BKE_paint.h"
#include "BKE_particle.h"
+#include "BLI_alloca.h"
+
#include "DNA_particle_types.h"
#include "GPU_shader.h"
@@ -80,6 +83,7 @@ typedef struct BASIC_PrivateData {
DRWShadingGroup *depth_shgrp[2];
DRWShadingGroup *depth_shgrp_cull[2];
DRWShadingGroup *depth_hair_shgrp[2];
+ bool use_material_slot_selection;
} BASIC_PrivateData; /* Transient data */
/* Functions */
@@ -131,6 +135,8 @@ static void basic_cache_init(void *vedata)
stl->g_data = MEM_callocN(sizeof(*stl->g_data), __func__);
}
+ stl->g_data->use_material_slot_selection = DRW_state_is_material_select();
+
/* Twice for normal and in front objects. */
for (int i = 0; i < 2; i++) {
DRWState clip_state = (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) ? DRW_STATE_CLIP_PLANES : 0;
@@ -155,6 +161,38 @@ static void basic_cache_init(void *vedata)
}
}
+/* TODO(fclem): DRW_cache_object_surface_material_get needs a refactor to allow passing NULL
+ * instead of gpumat_array. Avoiding all this boilerplate code. */
+static struct GPUBatch **basic_object_surface_material_get(Object *ob)
+{
+ const int materials_len = DRW_cache_object_material_count_get(ob);
+ struct GPUMaterial **gpumat_array = BLI_array_alloca(gpumat_array, materials_len);
+ memset(gpumat_array, 0, sizeof(*gpumat_array) * materials_len);
+
+ return DRW_cache_object_surface_material_get(ob, gpumat_array, materials_len);
+}
+
+static void basic_cache_populate_particles(void *vedata, Object *ob)
+{
+ const bool do_in_front = (ob->dtx & OB_DRAW_IN_FRONT) != 0;
+ BASIC_StorageList *stl = ((BASIC_Data *)vedata)->stl;
+ for (ParticleSystem *psys = ob->particlesystem.first; psys != NULL; psys = psys->next) {
+ if (!DRW_object_is_visible_psys_in_active_context(ob, psys)) {
+ continue;
+ }
+ ParticleSettings *part = psys->part;
+ const int draw_as = (part->draw_as == PART_DRAW_REND) ? part->ren_as : part->draw_as;
+ if (draw_as == PART_DRAW_PATH) {
+ struct GPUBatch *hairs = DRW_cache_particles_get_hair(ob, psys, NULL);
+ if (stl->g_data->use_material_slot_selection) {
+ const short material_slot = part->omat;
+ DRW_select_load_id(ob->runtime.select_id | (material_slot << 16));
+ }
+ DRW_shgroup_call(stl->g_data->depth_hair_shgrp[do_in_front], hairs, NULL);
+ }
+ }
+}
+
static void basic_cache_populate(void *vedata, Object *ob)
{
BASIC_StorageList *stl = ((BASIC_Data *)vedata)->stl;
@@ -165,24 +203,13 @@ static void basic_cache_populate(void *vedata, Object *ob)
return;
}
- bool do_in_front = (ob->dtx & OB_DRAW_IN_FRONT) != 0;
-
const DRWContextState *draw_ctx = DRW_context_state_get();
if (ob != draw_ctx->object_edit) {
- for (ParticleSystem *psys = ob->particlesystem.first; psys != NULL; psys = psys->next) {
- if (!DRW_object_is_visible_psys_in_active_context(ob, psys)) {
- continue;
- }
- ParticleSettings *part = psys->part;
- const int draw_as = (part->draw_as == PART_DRAW_REND) ? part->ren_as : part->draw_as;
- if (draw_as == PART_DRAW_PATH) {
- struct GPUBatch *hairs = DRW_cache_particles_get_hair(ob, psys, NULL);
- DRW_shgroup_call(stl->g_data->depth_hair_shgrp[do_in_front], hairs, NULL);
- }
- }
+ basic_cache_populate_particles(vedata, ob);
}
/* Make flat object selectable in ortho view if wireframe is enabled. */
+ const bool do_in_front = (ob->dtx & OB_DRAW_IN_FRONT) != 0;
if ((draw_ctx->v3d->overlay.flag & V3D_OVERLAY_WIREFRAMES) ||
(draw_ctx->v3d->shading.type == OB_WIRE) || (ob->dtx & OB_DRAWWIRE) || (ob->dt == OB_WIRE)) {
int flat_axis = 0;
@@ -211,9 +238,25 @@ static void basic_cache_populate(void *vedata, Object *ob)
DRW_shgroup_call_sculpt(shgrp, ob, false, false);
}
else {
- struct GPUBatch *geom = DRW_cache_object_surface_get(ob);
- if (geom) {
- DRW_shgroup_call(shgrp, geom, ob);
+ if (stl->g_data->use_material_slot_selection && BKE_object_supports_material_slots(ob)) {
+ struct GPUBatch **geoms = basic_object_surface_material_get(ob);
+ if (geoms) {
+ const int materials_len = DRW_cache_object_material_count_get(ob);
+ for (int i = 0; i < materials_len; i++) {
+ if (geoms[i] == NULL) {
+ continue;
+ }
+ const short material_slot_select_id = i + 1;
+ DRW_select_load_id(ob->runtime.select_id | (material_slot_select_id << 16));
+ DRW_shgroup_call(shgrp, geoms[i], ob);
+ }
+ }
+ }
+ else {
+ struct GPUBatch *geom = DRW_cache_object_surface_get(ob);
+ if (geom) {
+ DRW_shgroup_call(shgrp, geom, ob);
+ }
}
}
}
diff --git a/source/blender/draw/engines/overlay/overlay_edit_text.c b/source/blender/draw/engines/overlay/overlay_edit_text.c
index fd68b319f02..5356700f156 100644
--- a/source/blender/draw/engines/overlay/overlay_edit_text.c
+++ b/source/blender/draw/engines/overlay/overlay_edit_text.c
@@ -180,19 +180,12 @@ static void edit_text_cache_populate_boxes(OVERLAY_Data *vedata, Object *ob)
void OVERLAY_edit_text_cache_populate(OVERLAY_Data *vedata, Object *ob)
{
OVERLAY_PrivateData *pd = vedata->stl->pd;
- Curve *cu = ob->data;
struct GPUBatch *geom;
bool do_in_front = (ob->dtx & OB_DRAW_IN_FRONT) != 0;
- bool has_surface = (cu->flag & (CU_FRONT | CU_BACK)) || cu->ext1 != 0.0f || cu->ext2 != 0.0f;
- if ((cu->flag & CU_FAST) || !has_surface) {
- geom = DRW_cache_text_edge_wire_get(ob);
- if (geom) {
- DRW_shgroup_call(pd->edit_text_wire_grp[do_in_front], geom, ob);
- }
- }
- else {
- /* object mode draws */
+ geom = DRW_cache_text_edge_wire_get(ob);
+ if (geom) {
+ DRW_shgroup_call(pd->edit_text_wire_grp[do_in_front], geom, ob);
}
edit_text_cache_populate_select(vedata, ob);
diff --git a/source/blender/draw/engines/overlay/overlay_grid.c b/source/blender/draw/engines/overlay/overlay_grid.c
index 5bb157ed081..60cda9f2d61 100644
--- a/source/blender/draw/engines/overlay/overlay_grid.c
+++ b/source/blender/draw/engines/overlay/overlay_grid.c
@@ -61,10 +61,19 @@ void OVERLAY_grid_init(OVERLAY_Data *vedata)
if (pd->space_type == SPACE_IMAGE) {
SpaceImage *sima = (SpaceImage *)draw_ctx->space_data;
- shd->grid_flag = ED_space_image_has_buffer(sima) ? 0 : PLANE_IMAGE | SHOW_GRID;
+ if (sima->mode == SI_MODE_UV || !ED_space_image_has_buffer(sima)) {
+ shd->grid_flag = GRID_BACK | PLANE_IMAGE | SHOW_GRID;
+ }
+ else {
+ shd->grid_flag = 0;
+ }
+
shd->grid_distance = 1.0f;
- copy_v3_fl3(
- shd->grid_size, (float)sima->tile_grid_shape[0], (float)sima->tile_grid_shape[1], 1.0f);
+ copy_v3_fl3(shd->grid_size, 1.0f, 1.0f, 1.0f);
+ if (sima->mode == SI_MODE_UV) {
+ shd->grid_size[0] = (float)sima->tile_grid_shape[0];
+ shd->grid_size[1] = (float)sima->tile_grid_shape[1];
+ }
for (int step = 0; step < 8; step++) {
shd->grid_steps[step] = powf(4, step) * (1.0f / 16.0f);
}
@@ -209,11 +218,12 @@ void OVERLAY_grid_cache_init(OVERLAY_Data *vedata)
float mat[4][4];
/* add quad background */
- sh = OVERLAY_shader_grid_image();
+ sh = OVERLAY_shader_grid_background();
grp = DRW_shgroup_create(sh, psl->grid_ps);
float color_back[4];
interp_v4_v4v4(color_back, G_draw.block.colorBackground, G_draw.block.colorGrid, 0.5);
DRW_shgroup_uniform_vec4_copy(grp, "color", color_back);
+ DRW_shgroup_uniform_texture_ref(grp, "depthBuffer", &dtxl->depth);
unit_m4(mat);
mat[0][0] = shd->grid_size[0];
mat[1][1] = shd->grid_size[1];
diff --git a/source/blender/draw/engines/overlay/overlay_private.h b/source/blender/draw/engines/overlay/overlay_private.h
index 68f60bee779..23df571e8de 100644
--- a/source/blender/draw/engines/overlay/overlay_private.h
+++ b/source/blender/draw/engines/overlay/overlay_private.h
@@ -722,6 +722,7 @@ GPUShader *OVERLAY_shader_extra_point(void);
GPUShader *OVERLAY_shader_facing(void);
GPUShader *OVERLAY_shader_gpencil_canvas(void);
GPUShader *OVERLAY_shader_grid(void);
+GPUShader *OVERLAY_shader_grid_background(void);
GPUShader *OVERLAY_shader_grid_image(void);
GPUShader *OVERLAY_shader_image(void);
GPUShader *OVERLAY_shader_motion_path_line(void);
diff --git a/source/blender/draw/engines/overlay/overlay_shader.c b/source/blender/draw/engines/overlay/overlay_shader.c
index edf9148c8c0..389704b3d66 100644
--- a/source/blender/draw/engines/overlay/overlay_shader.c
+++ b/source/blender/draw/engines/overlay/overlay_shader.c
@@ -91,6 +91,7 @@ extern char datatoc_extra_wire_frag_glsl[];
extern char datatoc_extra_wire_vert_glsl[];
extern char datatoc_facing_frag_glsl[];
extern char datatoc_facing_vert_glsl[];
+extern char datatoc_grid_background_frag_glsl[];
extern char datatoc_grid_frag_glsl[];
extern char datatoc_grid_vert_glsl[];
extern char datatoc_image_frag_glsl[];
@@ -198,6 +199,7 @@ typedef struct OVERLAY_Shaders {
GPUShader *facing;
GPUShader *gpencil_canvas;
GPUShader *grid;
+ GPUShader *grid_background;
GPUShader *grid_image;
GPUShader *image;
GPUShader *motion_path_line;
@@ -1053,6 +1055,20 @@ GPUShader *OVERLAY_shader_grid(void)
return sh_data->grid;
}
+GPUShader *OVERLAY_shader_grid_background(void)
+{
+ OVERLAY_Shaders *sh_data = &e_data.sh_data[0];
+ if (!sh_data->grid_background) {
+ sh_data->grid_background = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){datatoc_common_view_lib_glsl,
+ datatoc_edit_uv_tiled_image_borders_vert_glsl,
+ NULL},
+ .frag = (const char *[]){datatoc_grid_background_frag_glsl, NULL},
+ });
+ }
+ return sh_data->grid_background;
+}
+
GPUShader *OVERLAY_shader_grid_image(void)
{
OVERLAY_Shaders *sh_data = &e_data.sh_data[0];
diff --git a/source/blender/draw/engines/overlay/overlay_wireframe.c b/source/blender/draw/engines/overlay/overlay_wireframe.c
index b8a61ecc403..fde376beeb2 100644
--- a/source/blender/draw/engines/overlay/overlay_wireframe.c
+++ b/source/blender/draw/engines/overlay/overlay_wireframe.c
@@ -218,18 +218,10 @@ void OVERLAY_wireframe_cache_populate(OVERLAY_Data *vedata,
struct GPUBatch *geom = NULL;
switch (ob->type) {
case OB_CURVE:
- if (!pd->wireframe_mode && !use_wire && ob->runtime.curve_cache &&
- BKE_displist_has_faces(&ob->runtime.curve_cache->disp)) {
- break;
- }
geom = DRW_cache_curve_edge_wire_get(ob);
break;
case OB_FONT:
- if (!pd->wireframe_mode && !use_wire && ob->runtime.curve_cache &&
- BKE_displist_has_faces(&ob->runtime.curve_cache->disp)) {
- break;
- }
- geom = DRW_cache_text_loose_edges_get(ob);
+ geom = DRW_cache_text_edge_wire_get(ob);
break;
case OB_SURF:
geom = DRW_cache_surf_edge_wire_get(ob);
diff --git a/source/blender/draw/engines/overlay/shaders/grid_background_frag.glsl b/source/blender/draw/engines/overlay/shaders/grid_background_frag.glsl
new file mode 100644
index 00000000000..f09918da6dc
--- /dev/null
+++ b/source/blender/draw/engines/overlay/shaders/grid_background_frag.glsl
@@ -0,0 +1,12 @@
+
+uniform vec4 color;
+uniform sampler2D depthBuffer;
+
+out vec4 fragColor;
+
+void main()
+{
+ fragColor = color;
+ float scene_depth = texelFetch(depthBuffer, ivec2(gl_FragCoord.xy), 0).r;
+ fragColor.a = (scene_depth == 1.0) ? 1.0 : 0.0;
+}