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author | Hans Goudey <h.goudey@me.com> | 2021-05-28 19:17:04 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-05-28 19:17:04 +0300 |
commit | 653bbaa246e3fa57b0b7846704fe5ce432659bb9 (patch) | |
tree | d84df6eb3439423dfca8a1ca78a9fdb22c14e76a /source/blender/draw/engines | |
parent | c0ce7fce892d1cd8640c86be135dfd0794f9d89a (diff) |
Geometry Nodes: Polish switch node UI
Based on the task T88006, there are a few simple changes
to make to improve the switch node:
- Change the label to "False" / "True" for clarity
- Change default to geometry, as it's the basic data container in
geometry nodes.
- Change node class to `NODE_CLASS_CONVERTOR`, which was an oversight
in the original patch.
I will add the new socket types (material and texture) in a separate commit.
Thanks to @EitanSomething for the original patch.
Differential Revision: https://developer.blender.org/D11165
Diffstat (limited to 'source/blender/draw/engines')
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