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author | Clément Foucault <foucault.clem@gmail.com> | 2021-03-16 17:29:37 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2021-03-16 17:31:04 +0300 |
commit | 6b6bcbe60cfa8185b0d8c45939a63ccea39e4816 (patch) | |
tree | d82e9f408c82a0259a7b85a1ea67b1984a9b535c /source/blender/draw/engines | |
parent | 4ce5dfe54c380176032d6d70f3b563f6d6d61f5f (diff) |
Fix T86612 EEVEE: Wrong AmbientOcclusion on refractive materials
This is because the refractive materials were using the deferred AO
computation instead of tracing their own.
Diffstat (limited to 'source/blender/draw/engines')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl b/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl index e65993175ab..dc5c048422b 100644 --- a/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl @@ -12,7 +12,9 @@ # if !defined(USE_ALPHA_HASH) # if !defined(DEPTH_SHADER) # if !defined(USE_ALPHA_BLEND) -# define ENABLE_DEFERED_AO +# if !defined(USE_REFRACTION) +# define ENABLE_DEFERED_AO +# endif # endif # endif # endif |