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authorAntonioya <blendergit@gmail.com>2019-04-18 15:19:00 +0300
committerAntonioya <blendergit@gmail.com>2019-04-18 20:33:06 +0300
commit4dce18fb51f17269161d1c2a16571502b97a860b (patch)
tree1479ee2f358ff688c4b4da79832da566930fdfca /source/blender/draw/engines
parent4439e5d0ba3ffde3841ec44405a9bcaf800be279 (diff)
GPencil: Add option to mix color with texture
This was already supported in Fill, but not in Strokes. This adds more artistic options when use textured strokes.
Diffstat (limited to 'source/blender/draw/engines')
-rw-r--r--source/blender/draw/engines/gpencil/gpencil_draw_utils.c49
-rw-r--r--source/blender/draw/engines/gpencil/gpencil_engine.h4
-rw-r--r--source/blender/draw/engines/gpencil/shaders/gpencil_point_frag.glsl13
-rw-r--r--source/blender/draw/engines/gpencil/shaders/gpencil_stroke_frag.glsl12
4 files changed, 65 insertions, 13 deletions
diff --git a/source/blender/draw/engines/gpencil/gpencil_draw_utils.c b/source/blender/draw/engines/gpencil/gpencil_draw_utils.c
index 320b621f903..5dda2faff42 100644
--- a/source/blender/draw/engines/gpencil/gpencil_draw_utils.c
+++ b/source/blender/draw/engines/gpencil/gpencil_draw_utils.c
@@ -421,7 +421,7 @@ static DRWShadingGroup *DRW_gpencil_shgroup_fill_create(GPENCIL_e_data *e_data,
DRW_shgroup_uniform_float(grp, "texture_opacity", &gp_style->texture_opacity, 1);
DRW_shgroup_uniform_float(grp, "layer_opacity", &gpl->opacity, 1);
- stl->shgroups[id].texture_mix = gp_style->flag & GP_STYLE_COLOR_TEX_MIX ? 1 : 0;
+ stl->shgroups[id].texture_mix = gp_style->flag & GP_STYLE_FILL_TEX_MIX ? 1 : 0;
DRW_shgroup_uniform_int(grp, "texture_mix", &stl->shgroups[id].texture_mix, 1);
stl->shgroups[id].texture_flip = gp_style->flag & GP_STYLE_COLOR_FLIP_FILL ? 1 : 0;
@@ -450,7 +450,7 @@ static DRWShadingGroup *DRW_gpencil_shgroup_fill_create(GPENCIL_e_data *e_data,
DRW_shgroup_uniform_vec4(grp, "wire_color", stl->shgroups[id].wire_color, 1);
/* image texture */
- if ((gp_style->flag & GP_STYLE_COLOR_TEX_MIX) ||
+ if ((gp_style->flag & GP_STYLE_FILL_TEX_MIX) ||
(gp_style->fill_style & GP_STYLE_FILL_STYLE_TEXTURE)) {
ImBuf *ibuf;
Image *image = gp_style->ima;
@@ -569,6 +569,12 @@ DRWShadingGroup *DRW_gpencil_shgroup_stroke_create(GPENCIL_e_data *e_data,
/* wire color */
set_wireframe_color(ob, gpl, v3d, stl, gp_style, id, false);
DRW_shgroup_uniform_vec4(grp, "wire_color", stl->shgroups[id].wire_color, 1);
+
+ /* mix stroke factor */
+ stl->shgroups[id].mix_stroke_factor = (gp_style->flag & GP_STYLE_STROKE_TEX_MIX) ?
+ gp_style->mix_stroke_factor :
+ 0.0f;
+ DRW_shgroup_uniform_float(grp, "mix_stroke_factor", &stl->shgroups[id].mix_stroke_factor, 1);
}
else {
stl->storage->obj_scale = 1.0f;
@@ -591,8 +597,16 @@ DRWShadingGroup *DRW_gpencil_shgroup_stroke_create(GPENCIL_e_data *e_data,
/* viewport x-ray */
DRW_shgroup_uniform_int(grp, "viewport_xray", &stl->storage->is_xray, 1);
DRW_shgroup_uniform_int(grp, "shading_type", (const int *)&stl->storage->shade_render, 2);
+
+ /* mix stroke factor */
+ stl->storage->mix_stroke_factor = (gp_style->flag & GP_STYLE_STROKE_TEX_MIX) ?
+ gp_style->mix_stroke_factor :
+ 0.0f;
+ DRW_shgroup_uniform_float(grp, "mix_stroke_factor", &stl->storage->mix_stroke_factor, 1);
}
+ DRW_shgroup_uniform_vec4(grp, "colormix", gp_style->stroke_rgba, 1);
+
if ((gpd) && (id > -1)) {
stl->shgroups[id].xray_mode = (ob->dtx & OB_DRAWXRAY) ? GP_XRAY_FRONT : GP_XRAY_3DSPACE;
DRW_shgroup_uniform_int(grp, "xraymode", &stl->shgroups[id].xray_mode, 1);
@@ -703,6 +717,16 @@ static DRWShadingGroup *DRW_gpencil_shgroup_point_create(GPENCIL_e_data *e_data,
/* wire color */
set_wireframe_color(ob, gpl, v3d, stl, gp_style, id, false);
DRW_shgroup_uniform_vec4(grp, "wire_color", stl->shgroups[id].wire_color, 1);
+
+ /* mix stroke factor */
+ stl->shgroups[id].mix_stroke_factor = (gp_style->flag & GP_STYLE_STROKE_TEX_MIX) ?
+ gp_style->mix_stroke_factor :
+ 0.0f;
+ DRW_shgroup_uniform_float(grp, "mix_stroke_factor", &stl->shgroups[id].mix_stroke_factor, 1);
+
+ /* lock rotation of dots and boxes */
+ stl->shgroups[id].use_follow_path = (gp_style->flag & GP_STYLE_COLOR_LOCK_DOTS) ? 0 : 1;
+ DRW_shgroup_uniform_int(grp, "use_follow_path", &stl->shgroups[id].use_follow_path, 1);
}
else {
stl->storage->obj_scale = 1.0f;
@@ -724,25 +748,28 @@ static DRWShadingGroup *DRW_gpencil_shgroup_point_create(GPENCIL_e_data *e_data,
DRW_shgroup_uniform_vec2(grp, "gradient_s", stl->storage->gradient_s, 1);
/* viewport x-ray */
- stl->shgroups[id].is_xray = ((ob) && (ob->dt == OB_WIRE)) ? 1 : stl->storage->is_xray;
- DRW_shgroup_uniform_int(grp, "viewport_xray", (const int *)&stl->shgroups[id].is_xray, 1);
+ DRW_shgroup_uniform_int(grp, "viewport_xray", &stl->storage->is_xray, 1);
DRW_shgroup_uniform_int(grp, "shading_type", (const int *)&stl->storage->shade_render, 2);
+
+ /* mix stroke factor */
+ stl->storage->mix_stroke_factor = (gp_style->flag & GP_STYLE_STROKE_TEX_MIX) ?
+ gp_style->mix_stroke_factor :
+ 0.0f;
+ DRW_shgroup_uniform_float(grp, "mix_stroke_factor", &stl->storage->mix_stroke_factor, 1);
+
+ /* lock rotation of dots and boxes */
+ DRW_shgroup_uniform_int(grp, "use_follow_path", &stl->storage->use_follow_path, 1);
}
+ DRW_shgroup_uniform_vec4(grp, "colormix", gp_style->stroke_rgba, 1);
+
if ((gpd) && (id > -1)) {
stl->shgroups[id].xray_mode = (ob->dtx & OB_DRAWXRAY) ? GP_XRAY_FRONT : GP_XRAY_3DSPACE;
DRW_shgroup_uniform_int(grp, "xraymode", (const int *)&stl->shgroups[id].xray_mode, 1);
-
- /* lock rotation of dots and boxes */
- stl->shgroups[id].use_follow_path = (gp_style->flag & GP_STYLE_COLOR_LOCK_DOTS) ? 0 : 1;
- DRW_shgroup_uniform_int(grp, "use_follow_path", &stl->shgroups[id].use_follow_path, 1);
}
else {
/* for drawing always on predefined z-depth */
DRW_shgroup_uniform_int(grp, "xraymode", &stl->storage->xray, 1);
-
- /* lock rotation of dots and boxes */
- DRW_shgroup_uniform_int(grp, "use_follow_path", &stl->storage->use_follow_path, 1);
}
/* image texture */
diff --git a/source/blender/draw/engines/gpencil/gpencil_engine.h b/source/blender/draw/engines/gpencil/gpencil_engine.h
index 3add2cb0f1b..2ac1dc3211c 100644
--- a/source/blender/draw/engines/gpencil/gpencil_engine.h
+++ b/source/blender/draw/engines/gpencil/gpencil_engine.h
@@ -134,6 +134,8 @@ typedef struct GPENCIL_shgroup {
float gradient_f;
float gradient_s[2];
+ float mix_stroke_factor;
+
/* color of the wireframe */
float wire_color[4];
/* shading type and mode */
@@ -182,6 +184,8 @@ typedef struct GPENCIL_Storage {
float gradient_s[2];
int use_follow_path;
+ float mix_stroke_factor;
+
/* Render Matrices and data */
float persmat[4][4], persinv[4][4];
float viewmat[4][4], viewinv[4][4];
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_point_frag.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_point_frag.glsl
index c8af822bc9e..204d1962a51 100644
--- a/source/blender/draw/engines/gpencil/shaders/gpencil_point_frag.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/gpencil_point_frag.glsl
@@ -5,6 +5,9 @@ uniform sampler2D myTexture;
uniform float gradient_f;
uniform vec2 gradient_s;
+uniform vec4 colormix;
+uniform float mix_stroke_factor;
+
in vec4 mColor;
in vec2 mTexCoord;
out vec4 fragColor;
@@ -47,7 +50,15 @@ void main()
}
/* texture */
if (color_type == GPENCIL_COLOR_TEXTURE) {
- fragColor = texture2D(myTexture, mTexCoord);
+ vec4 text_color = texture2D(myTexture, mTexCoord);
+ if (mix_stroke_factor > 0.0) {
+ fragColor.rgb = mix(text_color.rgb, colormix.rgb, mix_stroke_factor);
+ fragColor.a = text_color.a;
+ }
+ else {
+ fragColor = text_color;
+ }
+
/* mult both alpha factor to use strength factor with texture */
fragColor.a = min(fragColor.a * mColor.a, fragColor.a);
}
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_frag.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_frag.glsl
index 35d07306361..8964bee69ff 100644
--- a/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_frag.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_frag.glsl
@@ -3,6 +3,9 @@ uniform sampler2D myTexture;
uniform float gradient_f;
+uniform vec4 colormix;
+uniform float mix_stroke_factor;
+
in vec4 mColor;
in vec2 mTexCoord;
in vec2 uvfac;
@@ -46,7 +49,14 @@ void main()
/* texture */
if (color_type == GPENCIL_COLOR_TEXTURE) {
- fragColor = text_color;
+ if (mix_stroke_factor > 0.0) {
+ fragColor.rgb = mix(text_color.rgb, colormix.rgb, mix_stroke_factor);
+ fragColor.a = text_color.a;
+ }
+ else {
+ fragColor = text_color;
+ }
+
/* mult both alpha factor to use strength factor */
fragColor.a = min(fragColor.a * tColor.a, fragColor.a);
}