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authorCampbell Barton <campbell@blender.org>2022-01-07 03:38:08 +0300
committerCampbell Barton <campbell@blender.org>2022-01-07 06:16:26 +0300
commit3d3bc748849834ef74563deb603ab43859cffeeb (patch)
treede74ce4722b2cb032c22dbc090a15dd2e172c29b /source/blender/draw/engines
parentbb69c19f08ac681d4386325e4318ebfbef2e9531 (diff)
Cleanup: remove redundant const qualifiers for POD types
MSVC used to warn about const mismatch for arguments passed by value. Remove these as newer versions of MSVC no longer show this warning.
Diffstat (limited to 'source/blender/draw/engines')
-rw-r--r--source/blender/draw/engines/eevee/eevee_lightcache.h7
-rw-r--r--source/blender/draw/engines/eevee/eevee_private.h4
-rw-r--r--source/blender/draw/engines/overlay/overlay_private.h6
-rw-r--r--source/blender/draw/engines/workbench/workbench_private.h2
4 files changed, 8 insertions, 11 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lightcache.h b/source/blender/draw/engines/eevee/eevee_lightcache.h
index 589b035b8bd..240eecf9547 100644
--- a/source/blender/draw/engines/eevee/eevee_lightcache.h
+++ b/source/blender/draw/engines/eevee/eevee_lightcache.h
@@ -70,11 +70,8 @@ void EEVEE_lightbake_update_world_quick(struct EEVEE_ViewLayerData *sldata,
/**
* Light Cache.
*/
-struct LightCache *EEVEE_lightcache_create(const int grid_len,
- const int cube_len,
- const int cube_size,
- const int vis_size,
- const int irr_size[3]);
+struct LightCache *EEVEE_lightcache_create(
+ int grid_len, int cube_len, int cube_size, int vis_size, const int irr_size[3]);
void EEVEE_lightcache_free(struct LightCache *lcache);
bool EEVEE_lightcache_load(struct LightCache *lcache);
void EEVEE_lightcache_info_update(struct SceneEEVEE *eevee);
diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h
index 34af8b6c58d..996716d6def 100644
--- a/source/blender/draw/engines/eevee/eevee_private.h
+++ b/source/blender/draw/engines/eevee/eevee_private.h
@@ -1499,7 +1499,7 @@ void EEVEE_temporal_sampling_create_view(EEVEE_Data *vedata);
int EEVEE_temporal_sampling_sample_count_get(const Scene *scene, const EEVEE_StorageList *stl);
int EEVEE_temporal_sampling_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);
void EEVEE_temporal_sampling_offset_calc(const double ht_point[2],
- const float filter_size,
+ float filter_size,
float r_offset[2]);
void EEVEE_temporal_sampling_matrices_calc(EEVEE_EffectsInfo *effects, const double ht_point[2]);
/**
@@ -1533,7 +1533,7 @@ void EEVEE_volumes_free(void);
void EEVEE_effects_init(EEVEE_ViewLayerData *sldata,
EEVEE_Data *vedata,
Object *camera,
- const bool minimal);
+ bool minimal);
void EEVEE_effects_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);
void EEVEE_effects_draw_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);
/**
diff --git a/source/blender/draw/engines/overlay/overlay_private.h b/source/blender/draw/engines/overlay/overlay_private.h
index 6a322e300f5..c8891a53213 100644
--- a/source/blender/draw/engines/overlay/overlay_private.h
+++ b/source/blender/draw/engines/overlay/overlay_private.h
@@ -590,11 +590,11 @@ void OVERLAY_extra_line_dashed(OVERLAY_ExtraCallBuffers *cb,
void OVERLAY_extra_line(OVERLAY_ExtraCallBuffers *cb,
const float start[3],
const float end[3],
- const int color_id);
+ int color_id);
void OVERLAY_empty_shape(OVERLAY_ExtraCallBuffers *cb,
const float mat[4][4],
- const float draw_size,
- const char draw_type,
+ float draw_size,
+ char draw_type,
const float color[4]);
void OVERLAY_extra_loose_points(OVERLAY_ExtraCallBuffers *cb,
struct GPUBatch *geom,
diff --git a/source/blender/draw/engines/workbench/workbench_private.h b/source/blender/draw/engines/workbench/workbench_private.h
index 42c873c7691..fb4600316ec 100644
--- a/source/blender/draw/engines/workbench/workbench_private.h
+++ b/source/blender/draw/engines/workbench/workbench_private.h
@@ -423,7 +423,7 @@ void workbench_transparent_draw_depth_pass(WORKBENCH_Data *data);
/* workbench_shadow.c */
void workbench_shadow_data_update(WORKBENCH_PrivateData *wpd, WORKBENCH_UBO_World *wd);
void workbench_shadow_cache_init(WORKBENCH_Data *data);
-void workbench_shadow_cache_populate(WORKBENCH_Data *data, Object *ob, const bool has_transp_mat);
+void workbench_shadow_cache_populate(WORKBENCH_Data *data, Object *ob, bool has_transp_mat);
/* workbench_shader.c */
GPUShader *workbench_shader_opaque_get(WORKBENCH_PrivateData *wpd, eWORKBENCH_DataType data);