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author | Hans Goudey <h.goudey@me.com> | 2020-05-19 23:40:53 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2020-05-19 23:40:53 +0300 |
commit | 8e0a57f9bd58b8325329f4cf564de0b39c98c6e3 (patch) | |
tree | a8907d02390ed9f27cb934d675296cc47d6667b4 /source/blender/draw/engines | |
parent | 0a19b8a5b44e18a22d41d67b82785504eeb65ce2 (diff) | |
parent | c554f4e14fce679e047fd8ee75368548de70d0cb (diff) |
Merge branch 'blender-v2.83-release'
Diffstat (limited to 'source/blender/draw/engines')
-rw-r--r-- | source/blender/draw/engines/workbench/shaders/workbench_curvature_lib.glsl | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_curvature_lib.glsl b/source/blender/draw/engines/workbench/shaders/workbench_curvature_lib.glsl index e6bc4c7bbc6..a4d81393dbc 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_curvature_lib.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_curvature_lib.glsl @@ -26,6 +26,10 @@ void curvature_compute(vec2 uv, if ((object_up != object_down) || (object_right != object_left)) { return; } + /* Avoid shading background pixels. */ + if ((object_up == object_right) && (object_right == 0u)) { + return; + } float normal_up = workbench_normal_decode(texture(normalBuffer, uv + offset.zy)).g; float normal_down = workbench_normal_decode(texture(normalBuffer, uv - offset.zy)).g; |