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authorClément Foucault <foucault.clem@gmail.com>2018-03-05 02:54:31 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-03-06 18:44:04 +0300
commit3a209c285754a08339c654d075b5d273fa264c08 (patch)
treebd1121dc7c095af648263e0dbef1b6cf76f7d4e5 /source/blender/draw/intern/DRW_render.h
parentf14cbc0d0773d33f917c75f84b25dbc1e48a2976 (diff)
DRW: Deferred compilation initial implementation.
Diffstat (limited to 'source/blender/draw/intern/DRW_render.h')
-rw-r--r--source/blender/draw/intern/DRW_render.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h
index d8885bd77c5..4815c117a8c 100644
--- a/source/blender/draw/intern/DRW_render.h
+++ b/source/blender/draw/intern/DRW_render.h
@@ -268,6 +268,12 @@ struct GPUShader *DRW_shader_create_2D(const char *frag, const char *defines);
struct GPUShader *DRW_shader_create_3D(const char *frag, const char *defines);
struct GPUShader *DRW_shader_create_fullscreen(const char *frag, const char *defines);
struct GPUShader *DRW_shader_create_3D_depth_only(void);
+struct GPUMaterial *DRW_shader_create_from_world(
+ struct Scene *scene, struct World *wo, const void *engine_type, int options,
+ const char *vert, const char *geom, const char *frag_lib, const char *defines);
+struct GPUMaterial *DRW_shader_create_from_material(
+ struct Scene *scene, struct Material *ma, const void *engine_type, int options,
+ const char *vert, const char *geom, const char *frag_lib, const char *defines);
void DRW_shader_free(struct GPUShader *shader);
#define DRW_SHADER_FREE_SAFE(shader) do { \
if (shader != NULL) { \