diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2017-12-21 18:29:14 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2017-12-21 18:43:24 +0300 |
commit | b89f2276e502da6480b4ceeb414b0e6b79e4edfe (patch) | |
tree | 77d5756979af9137e645fcdfc3fff5dc36702b4a /source/blender/draw/intern/DRW_render.h | |
parent | 103dd660573bb77b8917387bb2773a96de56fb38 (diff) |
Implement duplicator viewport/render visibility options
This allows a duplicator (as known as dupli parent) to be in a visible
collection so its duplicated objects are visible, however while being
invisible for the final render.
An object that is a particle emitter is also considered a duplicator.
Many thanks for the reviewers for the extense feedback.
Reviewers: sergey, campbellbarton
Differential Revision: https://developer.blender.org/D2966
Diffstat (limited to 'source/blender/draw/intern/DRW_render.h')
-rw-r--r-- | source/blender/draw/intern/DRW_render.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h index 868c9ed1ebf..505371d8e3b 100644 --- a/source/blender/draw/intern/DRW_render.h +++ b/source/blender/draw/intern/DRW_render.h @@ -396,6 +396,7 @@ void DRW_lamp_engine_data_free(struct LampEngineData *led); /* Settings */ bool DRW_object_is_renderable(struct Object *ob); +bool DRW_check_object_visible_within_active_context(struct Object *ob); bool DRW_object_is_flat_normal(const struct Object *ob); int DRW_object_is_mode_shade(const struct Object *ob); @@ -433,6 +434,8 @@ bool DRW_state_show_text(void); bool DRW_state_draw_support(void); bool DRW_state_draw_background(void); +enum eDepsObjectIteratorMode DRW_iterator_mode_get(void); + struct DRWTextStore *DRW_state_text_cache_get(void); /* Avoid too many lookups while drawing */ |