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authorDalai Felinto <dfelinto@gmail.com>2017-12-21 18:29:14 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-12-21 18:43:24 +0300
commitb89f2276e502da6480b4ceeb414b0e6b79e4edfe (patch)
tree77d5756979af9137e645fcdfc3fff5dc36702b4a /source/blender/draw/intern/DRW_render.h
parent103dd660573bb77b8917387bb2773a96de56fb38 (diff)
Implement duplicator viewport/render visibility options
This allows a duplicator (as known as dupli parent) to be in a visible collection so its duplicated objects are visible, however while being invisible for the final render. An object that is a particle emitter is also considered a duplicator. Many thanks for the reviewers for the extense feedback. Reviewers: sergey, campbellbarton Differential Revision: https://developer.blender.org/D2966
Diffstat (limited to 'source/blender/draw/intern/DRW_render.h')
-rw-r--r--source/blender/draw/intern/DRW_render.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h
index 868c9ed1ebf..505371d8e3b 100644
--- a/source/blender/draw/intern/DRW_render.h
+++ b/source/blender/draw/intern/DRW_render.h
@@ -396,6 +396,7 @@ void DRW_lamp_engine_data_free(struct LampEngineData *led);
/* Settings */
bool DRW_object_is_renderable(struct Object *ob);
+bool DRW_check_object_visible_within_active_context(struct Object *ob);
bool DRW_object_is_flat_normal(const struct Object *ob);
int DRW_object_is_mode_shade(const struct Object *ob);
@@ -433,6 +434,8 @@ bool DRW_state_show_text(void);
bool DRW_state_draw_support(void);
bool DRW_state_draw_background(void);
+enum eDepsObjectIteratorMode DRW_iterator_mode_get(void);
+
struct DRWTextStore *DRW_state_text_cache_get(void);
/* Avoid too many lookups while drawing */