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authorSergey Sharybin <sergey.vfx@gmail.com>2018-05-15 12:35:39 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-05-15 18:20:02 +0300
commit361bc2bc507fc187c205781130df9fed11907455 (patch)
treebb30a4b172574e361d37f4827e74ca435aa46778 /source/blender/draw/intern/DRW_render.h
parentf25be56bc785b76c9ee19c8e67e76c7c21ea117b (diff)
Particle edit: Make visibility check to be per-particle system
This way we can see other particle systems while combing another one.
Diffstat (limited to 'source/blender/draw/intern/DRW_render.h')
-rw-r--r--source/blender/draw/intern/DRW_render.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h
index 4fb299202b7..901f009e7ed 100644
--- a/source/blender/draw/intern/DRW_render.h
+++ b/source/blender/draw/intern/DRW_render.h
@@ -451,7 +451,7 @@ bool DRW_object_is_flat_normal(const struct Object *ob);
int DRW_object_is_mode_shade(const struct Object *ob);
int DRW_object_is_paint_mode(const struct Object *ob);
-bool DRW_check_particles_visible_within_active_context(struct Object *object);
+bool DRW_check_psys_visible_within_active_context(struct Object *object, struct ParticleSystem *psys);
/* Draw commands */
void DRW_draw_pass(DRWPass *pass);