diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-07-11 12:43:56 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-07-17 17:46:09 +0300 |
commit | 644fadf2f0131f8ecd73da6c994ec8a8d4b0a7d1 (patch) | |
tree | 91860a43b1d538802608a2aa7316828606e7cd99 /source/blender/draw/intern/DRW_render.h | |
parent | 7b3a18f0aa3ed9612aca602878a8ebdf2f1250f9 (diff) |
Render: add "OpenGL" render engine.
This is intended for quick renders for previsualization, animation previews
or sequencer previews. It provides the same settings as found in the 3D view
Shading popover in solid display mode, but in the scene render properties.
The "Workbench" engine was removed, and this name no longer appears in the
user interface, it's purely an internal name. We might come up with a better
name for this OpenGL engine still, but it's good to be consistent with the
OpenGL Render operator name since this has a similar purpose.
Diffstat (limited to 'source/blender/draw/intern/DRW_render.h')
-rw-r--r-- | source/blender/draw/intern/DRW_render.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h index a4a933250c9..16a17f4f21d 100644 --- a/source/blender/draw/intern/DRW_render.h +++ b/source/blender/draw/intern/DRW_render.h @@ -226,6 +226,7 @@ void DRW_uniformbuffer_free(struct GPUUniformBuffer *ubo); } while (0) void DRW_transform_to_display(struct GPUTexture *tex); +void DRW_transform_none(struct GPUTexture *tex); void DRW_multisamples_resolve( struct GPUTexture *src_depth, struct GPUTexture *src_color); |