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authorJeroen Bakker <jeroen@blender.org>2020-03-09 18:49:56 +0300
committerJeroen Bakker <jeroen@blender.org>2020-03-12 11:35:27 +0300
commit21f016f01062a26c4de18d4b775d71a8bf1d84ce (patch)
tree1575e470ed97f989ea41f7cfff8187b4137145a2 /source/blender/draw/intern/DRW_render.h
parent456595fd39c2db59be9de4652c7232a04d2322b6 (diff)
DrawManager: Pack Draw State Bits
Some draw state bits are mutual exclusive. This patch will free some draw state bits by packing the mutual exclusive bits in a mask. Reviewed By: fclem Differential Revision: https://developer.blender.org/D7088
Diffstat (limited to 'source/blender/draw/intern/DRW_render.h')
-rw-r--r--source/blender/draw/intern/DRW_render.h69
1 files changed, 36 insertions, 33 deletions
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h
index 6a6cdd8f51c..8ed7bb25336 100644
--- a/source/blender/draw/intern/DRW_render.h
+++ b/source/blender/draw/intern/DRW_render.h
@@ -270,50 +270,53 @@ void DRW_shader_library_free(DRWShaderLibrary *lib);
} while (0)
/* Batches */
-
+/* DRWState is a bitmask that stores the current render state and the desired render state. Based
+ * on the differences the minimum state changes can be invoked to setup the desired render state.
+ *
+ * The Write Stencil, Stencil test, Depth test and Blend state options are mutual exclusive
+ * therefore they aren't ordered as a bit mask.*/
typedef enum {
/** Write mask */
DRW_STATE_WRITE_DEPTH = (1 << 0),
DRW_STATE_WRITE_COLOR = (1 << 1),
+ /* Write Stencil. These options are mutual exclusive and packed into 2 bits */
DRW_STATE_WRITE_STENCIL = (1 << 2),
- DRW_STATE_WRITE_STENCIL_SHADOW_PASS = (1 << 3),
- DRW_STATE_WRITE_STENCIL_SHADOW_FAIL = (1 << 4),
-
- /** Depth test */
- DRW_STATE_DEPTH_ALWAYS = (1 << 5),
- DRW_STATE_DEPTH_LESS = (1 << 6),
- DRW_STATE_DEPTH_LESS_EQUAL = (1 << 7),
- DRW_STATE_DEPTH_EQUAL = (1 << 8),
- DRW_STATE_DEPTH_GREATER = (1 << 9),
- DRW_STATE_DEPTH_GREATER_EQUAL = (1 << 10),
+ DRW_STATE_WRITE_STENCIL_SHADOW_PASS = (2 << 2),
+ DRW_STATE_WRITE_STENCIL_SHADOW_FAIL = (3 << 2),
+ /** Depth test. These options are mutual exclusive and packed into 3 bits */
+ DRW_STATE_DEPTH_ALWAYS = (1 << 4),
+ DRW_STATE_DEPTH_LESS = (2 << 4),
+ DRW_STATE_DEPTH_LESS_EQUAL = (3 << 4),
+ DRW_STATE_DEPTH_EQUAL = (4 << 4),
+ DRW_STATE_DEPTH_GREATER = (5 << 4),
+ DRW_STATE_DEPTH_GREATER_EQUAL = (6 << 4),
/** Culling test */
- DRW_STATE_CULL_BACK = (1 << 11),
- DRW_STATE_CULL_FRONT = (1 << 12),
- /** Stencil test */
- DRW_STATE_STENCIL_ALWAYS = (1 << 13),
- DRW_STATE_STENCIL_EQUAL = (1 << 14),
- DRW_STATE_STENCIL_NEQUAL = (1 << 15),
-
- /** Blend state */
- DRW_STATE_BLEND_ADD = (1 << 16),
+ DRW_STATE_CULL_BACK = (1 << 7),
+ DRW_STATE_CULL_FRONT = (1 << 8),
+ /** Stencil test . These options are mutal exclusive and packed into 2 bits*/
+ DRW_STATE_STENCIL_ALWAYS = (1 << 9),
+ DRW_STATE_STENCIL_EQUAL = (2 << 9),
+ DRW_STATE_STENCIL_NEQUAL = (3 << 9),
+
+ /** Blend state. These options are mutual exclusive and packed into 4 bits */
+ DRW_STATE_BLEND_ADD = (1 << 11),
/** Same as additive but let alpha accumulate without premult. */
- DRW_STATE_BLEND_ADD_FULL = (1 << 17),
+ DRW_STATE_BLEND_ADD_FULL = (2 << 11),
/** Standard alpha blending. */
- DRW_STATE_BLEND_ALPHA = (1 << 18),
+ DRW_STATE_BLEND_ALPHA = (3 << 11),
/** Use that if color is already premult by alpha. */
- DRW_STATE_BLEND_ALPHA_PREMUL = (1 << 19),
- DRW_STATE_BLEND_BACKGROUND = (1 << 20),
- DRW_STATE_BLEND_OIT = (1 << 21),
- DRW_STATE_BLEND_MUL = (1 << 22),
- DRW_STATE_BLEND_SUB = (1 << 23),
+ DRW_STATE_BLEND_ALPHA_PREMUL = (4 << 11),
+ DRW_STATE_BLEND_BACKGROUND = (5 << 11),
+ DRW_STATE_BLEND_OIT = (6 << 11),
+ DRW_STATE_BLEND_MUL = (7 << 11),
+ DRW_STATE_BLEND_SUB = (8 << 11),
/** Use dual source blending. WARNING: Only one color buffer allowed. */
- DRW_STATE_BLEND_CUSTOM = (1 << 24),
+ DRW_STATE_BLEND_CUSTOM = (9 << 11),
+ DRW_STATE_LOGIC_INVERT = (10 << 11),
- DRW_STATE_IN_FRONT_SELECT = (1 << 25),
- DRW_STATE_LOGIC_INVERT = (1 << 26),
- DRW_STATE_SHADOW_OFFSET = (1 << 27),
- DRW_STATE_CLIP_PLANES = (1 << 28),
- // DRW_STATE_WIRE_SMOOTH = (1 << 29), /* UNUSED */
+ DRW_STATE_IN_FRONT_SELECT = (1 << 27),
+ DRW_STATE_SHADOW_OFFSET = (1 << 28),
+ DRW_STATE_CLIP_PLANES = (1 << 29),
DRW_STATE_FIRST_VERTEX_CONVENTION = (1 << 30),
/** DO NOT USE. Assumed always enabled. Only used internally. */
DRW_STATE_PROGRAM_POINT_SIZE = (1u << 31),