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authorClément Foucault <foucault.clem@gmail.com>2022-03-31 14:41:15 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-03-31 14:48:17 +0300
commit2f7171622d784384053eb5094edaa81eb8133f0a (patch)
treeb73d5080845916f9b5ba60b7f2aa109c58300860 /source/blender/draw/intern/DRW_render.h
parentca37654b63277985a4f050772ddc412d8158a529 (diff)
DRW: Rename DRW_shgroup_uniform_vec4_array_copy to mat4_copy
This function was not used for anything other than mat4. This was because of a limitation of the DRW module/ This makes it cleaner for the GLSL and also less tempting to use it for other unconventional purpose.
Diffstat (limited to 'source/blender/draw/intern/DRW_render.h')
-rw-r--r--source/blender/draw/intern/DRW_render.h7
1 files changed, 3 insertions, 4 deletions
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h
index 8dbf5483d47..d3b1d2e74a2 100644
--- a/source/blender/draw/intern/DRW_render.h
+++ b/source/blender/draw/intern/DRW_render.h
@@ -634,10 +634,9 @@ void DRW_shgroup_uniform_float_copy(DRWShadingGroup *shgroup, const char *name,
void DRW_shgroup_uniform_vec2_copy(DRWShadingGroup *shgroup, const char *name, const float *value);
void DRW_shgroup_uniform_vec3_copy(DRWShadingGroup *shgroup, const char *name, const float *value);
void DRW_shgroup_uniform_vec4_copy(DRWShadingGroup *shgroup, const char *name, const float *value);
-void DRW_shgroup_uniform_vec4_array_copy(DRWShadingGroup *shgroup,
- const char *name,
- const float (*value)[4],
- int arraysize);
+void DRW_shgroup_uniform_mat4_copy(DRWShadingGroup *shgroup,
+ const char *name,
+ const float (*value)[4]);
void DRW_shgroup_vertex_buffer_ex(DRWShadingGroup *shgroup,
const char *name,
struct GPUVertBuf *vertex_buffer DRW_DEBUG_FILE_LINE_ARGS);