diff options
author | mattoverby <mattoverby@gmail.com> | 2020-08-28 23:00:01 +0300 |
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committer | mattoverby <mattoverby@gmail.com> | 2020-08-28 23:00:01 +0300 |
commit | 44819c69a4e702b224c4ba166def9e212bee6d92 (patch) | |
tree | 45f0349bd9ad29892d14b0f63d496b309cd32ed8 /source/blender/draw/intern/DRW_render.h | |
parent | 6c32148cd2ea90cde4d4e46beb5ad4969b044c49 (diff) | |
parent | 019cd2e56b377a35b1fa2c85aebe60fb8c495335 (diff) |
fixed submodulessoc-2020-soft-body
Diffstat (limited to 'source/blender/draw/intern/DRW_render.h')
-rw-r--r-- | source/blender/draw/intern/DRW_render.h | 13 |
1 files changed, 5 insertions, 8 deletions
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h index 63625fae185..697f4f77601 100644 --- a/source/blender/draw/intern/DRW_render.h +++ b/source/blender/draw/intern/DRW_render.h @@ -48,6 +48,7 @@ #include "GPU_primitive.h" #include "GPU_shader.h" #include "GPU_texture.h" +#include "GPU_uniform_buffer.h" #include "draw_cache.h" #include "draw_common.h" @@ -67,7 +68,7 @@ struct GPUFrameBuffer; struct GPUMaterial; struct GPUShader; struct GPUTexture; -struct GPUUniformBuffer; +struct GPUUniformBuf; struct Object; struct ParticleSystem; struct RenderEngineType; @@ -184,14 +185,10 @@ void DRW_texture_free(struct GPUTexture *tex); } \ } while (0) -/* UBOs */ -struct GPUUniformBuffer *DRW_uniformbuffer_create(int size, const void *data); -void DRW_uniformbuffer_update(struct GPUUniformBuffer *ubo, const void *data); -void DRW_uniformbuffer_free(struct GPUUniformBuffer *ubo); #define DRW_UBO_FREE_SAFE(ubo) \ do { \ if (ubo != NULL) { \ - DRW_uniformbuffer_free(ubo); \ + GPU_uniformbuf_free(ubo); \ ubo = NULL; \ } \ } while (0) @@ -516,10 +513,10 @@ void DRW_shgroup_uniform_texture_ref(DRWShadingGroup *shgroup, struct GPUTexture **tex); void DRW_shgroup_uniform_block(DRWShadingGroup *shgroup, const char *name, - const struct GPUUniformBuffer *ubo); + const struct GPUUniformBuf *ubo); void DRW_shgroup_uniform_block_ref(DRWShadingGroup *shgroup, const char *name, - struct GPUUniformBuffer **ubo); + struct GPUUniformBuf **ubo); void DRW_shgroup_uniform_float(DRWShadingGroup *shgroup, const char *name, const float *value, |