diff options
author | Sebastian Parborg <darkdefende@gmail.com> | 2020-09-04 21:59:13 +0300 |
---|---|---|
committer | Sebastian Parborg <darkdefende@gmail.com> | 2020-09-04 22:04:16 +0300 |
commit | 2115232a16d81d28dbdb8042ed8e9316858514c6 (patch) | |
tree | 1aeb7354a85b21b43a3ede7bf2980c172d4eec82 /source/blender/draw/intern/DRW_render.h | |
parent | e43d482cc93c64d55b1f58178db68551077e6560 (diff) |
Cleanup: Clang-Tidy readability-inconsistent-declaration-parameter-name fix
No functional changes
Diffstat (limited to 'source/blender/draw/intern/DRW_render.h')
-rw-r--r-- | source/blender/draw/intern/DRW_render.h | 49 |
1 files changed, 25 insertions, 24 deletions
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h index 697f4f77601..680636f9e87 100644 --- a/source/blender/draw/intern/DRW_render.h +++ b/source/blender/draw/intern/DRW_render.h @@ -206,19 +206,19 @@ typedef void (*GPUMaterialEvalCallbackFn)(struct GPUMaterial *mat, #endif struct GPUShader *DRW_shader_create_ex( - const char *vert, const char *geom, const char *frag, const char *defines, const char *func); + const char *vert, const char *geom, const char *frag, const char *defines, const char *name); struct GPUShader *DRW_shader_create_with_lib_ex(const char *vert, const char *geom, const char *frag, const char *lib, const char *defines, - const char *func); + const char *name); struct GPUShader *DRW_shader_create_with_shaderlib_ex(const char *vert, const char *geom, const char *frag, const DRWShaderLibrary *lib, const char *defines, - const char *func); + const char *name); struct GPUShader *DRW_shader_create_with_transform_feedback(const char *vert, const char *geom, const char *defines, @@ -227,11 +227,11 @@ struct GPUShader *DRW_shader_create_with_transform_feedback(const char *vert, const int varying_count); struct GPUShader *DRW_shader_create_fullscreen_ex(const char *frag, const char *defines, - const char *func); + const char *name); struct GPUShader *DRW_shader_create_fullscreen_with_shaderlib_ex(const char *frag, const DRWShaderLibrary *lib, const char *defines, - const char *func); + const char *name); #define DRW_shader_create(vert, geom, frag, defines) \ DRW_shader_create_ex(vert, geom, frag, defines, __func__) #define DRW_shader_create_with_lib(vert, geom, frag, lib, defines) \ @@ -416,29 +416,30 @@ void DRW_shgroup_call_ex(DRWShadingGroup *shgroup, void *user_data); /* If ob is NULL, unit modelmatrix is assumed and culling is bypassed. */ -#define DRW_shgroup_call(shgrp, geom, ob) DRW_shgroup_call_ex(shgrp, ob, NULL, geom, false, NULL) +#define DRW_shgroup_call(shgroup, geom, ob) \ + DRW_shgroup_call_ex(shgroup, ob, NULL, geom, false, NULL) /* Same as DRW_shgroup_call but override the obmat. Not culled. */ -#define DRW_shgroup_call_obmat(shgrp, geom, obmat) \ - DRW_shgroup_call_ex(shgrp, NULL, obmat, geom, false, NULL) +#define DRW_shgroup_call_obmat(shgroup, geom, obmat) \ + DRW_shgroup_call_ex(shgroup, NULL, obmat, geom, false, NULL) /* TODO(fclem) remove this when we have DRWView */ /* user_data is used by DRWCallVisibilityFn defined in DRWView. */ -#define DRW_shgroup_call_with_callback(shgrp, geom, ob, user_data) \ - DRW_shgroup_call_ex(shgrp, ob, NULL, geom, false, user_data) +#define DRW_shgroup_call_with_callback(shgroup, geom, ob, user_data) \ + DRW_shgroup_call_ex(shgroup, ob, NULL, geom, false, user_data) /* Same as DRW_shgroup_call but bypass culling even if ob is not NULL. */ -#define DRW_shgroup_call_no_cull(shgrp, geom, ob) \ - DRW_shgroup_call_ex(shgrp, ob, NULL, geom, true, NULL) +#define DRW_shgroup_call_no_cull(shgroup, geom, ob) \ + DRW_shgroup_call_ex(shgroup, ob, NULL, geom, true, NULL) void DRW_shgroup_call_range( DRWShadingGroup *shgroup, Object *ob, struct GPUBatch *geom, uint v_sta, uint v_ct); void DRW_shgroup_call_instance_range( - DRWShadingGroup *shgroup, Object *ob, struct GPUBatch *geom, uint v_sta, uint v_ct); + DRWShadingGroup *shgroup, Object *ob, struct GPUBatch *geom, uint i_sta, uint i_ct); -void DRW_shgroup_call_procedural_points(DRWShadingGroup *sh, Object *ob, uint point_ct); -void DRW_shgroup_call_procedural_lines(DRWShadingGroup *sh, Object *ob, uint line_ct); -void DRW_shgroup_call_procedural_triangles(DRWShadingGroup *sh, Object *ob, uint tri_ct); +void DRW_shgroup_call_procedural_points(DRWShadingGroup *sh, Object *ob, uint point_count); +void DRW_shgroup_call_procedural_lines(DRWShadingGroup *sh, Object *ob, uint line_count); +void DRW_shgroup_call_procedural_triangles(DRWShadingGroup *sh, Object *ob, uint tri_count); /* Warning: Only use with Shaders that have IN_PLACE_INSTANCES defined. */ void DRW_shgroup_call_instances(DRWShadingGroup *shgroup, Object *ob, @@ -453,15 +454,15 @@ void DRW_shgroup_call_instances_with_attrs(DRWShadingGroup *shgroup, void DRW_shgroup_call_sculpt(DRWShadingGroup *sh, Object *ob, bool wire, bool mask); void DRW_shgroup_call_sculpt_with_materials(DRWShadingGroup **sh, int num_sh, Object *ob); -DRWCallBuffer *DRW_shgroup_call_buffer(DRWShadingGroup *shading_group, +DRWCallBuffer *DRW_shgroup_call_buffer(DRWShadingGroup *shgroup, struct GPUVertFormat *format, GPUPrimType prim_type); -DRWCallBuffer *DRW_shgroup_call_buffer_instance(DRWShadingGroup *shading_group, +DRWCallBuffer *DRW_shgroup_call_buffer_instance(DRWShadingGroup *shgroup, struct GPUVertFormat *format, struct GPUBatch *geom); void DRW_buffer_add_entry_struct(DRWCallBuffer *callbuf, const void *data); -void DRW_buffer_add_entry_array(DRWCallBuffer *buffer, const void *attr[], uint attr_len); +void DRW_buffer_add_entry_array(DRWCallBuffer *callbuf, const void *attr[], uint attr_len); #define DRW_buffer_add_entry(buffer, ...) \ do { \ @@ -558,9 +559,9 @@ void DRW_shgroup_uniform_mat3(DRWShadingGroup *shgroup, const char *name, const void DRW_shgroup_uniform_mat4(DRWShadingGroup *shgroup, const char *name, const float (*value)[4]); /* Store value instead of referencing it. */ void DRW_shgroup_uniform_int_copy(DRWShadingGroup *shgroup, const char *name, const int value); -void DRW_shgroup_uniform_ivec2_copy(DRWShadingGroup *shgrp, const char *name, const int *value); -void DRW_shgroup_uniform_ivec3_copy(DRWShadingGroup *shgrp, const char *name, const int *value); -void DRW_shgroup_uniform_ivec4_copy(DRWShadingGroup *shgrp, const char *name, const int *value); +void DRW_shgroup_uniform_ivec2_copy(DRWShadingGroup *shgroup, const char *name, const int *value); +void DRW_shgroup_uniform_ivec3_copy(DRWShadingGroup *shgroup, const char *name, const int *value); +void DRW_shgroup_uniform_ivec4_copy(DRWShadingGroup *shgroup, const char *name, const int *value); void DRW_shgroup_uniform_bool_copy(DRWShadingGroup *shgroup, const char *name, const bool value); void DRW_shgroup_uniform_float_copy(DRWShadingGroup *shgroup, const char *name, const float value); void DRW_shgroup_uniform_vec2_copy(DRWShadingGroup *shgroup, const char *name, const float *value); @@ -582,7 +583,7 @@ void DRW_pass_state_set(DRWPass *pass, DRWState state); void DRW_pass_state_add(DRWPass *pass, DRWState state); void DRW_pass_state_remove(DRWPass *pass, DRWState state); void DRW_pass_foreach_shgroup(DRWPass *pass, - void (*callback)(void *userData, DRWShadingGroup *shgrp), + void (*callback)(void *userData, DRWShadingGroup *shgroup), void *userData); void DRW_pass_sort_shgroup_z(DRWPass *pass); void DRW_pass_sort_shgroup_reverse(DRWPass *pass); @@ -684,7 +685,7 @@ void **DRW_view_layer_engine_data_ensure(DrawEngineType *engine_type, void (*callback)(void *storage)); /* DrawData */ -DrawData *DRW_drawdata_get(ID *ib, DrawEngineType *engine_type); +DrawData *DRW_drawdata_get(ID *id, DrawEngineType *engine_type); DrawData *DRW_drawdata_ensure(ID *id, DrawEngineType *engine_type, size_t size, |