diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-03-20 10:17:16 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-03-20 10:25:27 +0300 |
commit | 4fa904e91c78148ba39ac40371d7680294e225bf (patch) | |
tree | ec6c1c6f6a1263e29900bedc9e876d941cc3febf /source/blender/draw/intern/DRW_render.h | |
parent | db5a82302cb322b24d0e0a315e6af499706e8aca (diff) |
Cleanup: use lowercase for dimensions in function names
Most API's already use this convention.
Diffstat (limited to 'source/blender/draw/intern/DRW_render.h')
-rw-r--r-- | source/blender/draw/intern/DRW_render.h | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h index dee686e270e..5c505f1b234 100644 --- a/source/blender/draw/intern/DRW_render.h +++ b/source/blender/draw/intern/DRW_render.h @@ -194,22 +194,22 @@ typedef enum { /* Textures from DRW_texture_pool_query_* have the options * DRW_TEX_FILTER for color float textures, and no options * for depth textures and integer textures. */ -struct GPUTexture *DRW_texture_pool_query_2D(int w, int h, eGPUTextureFormat format, DrawEngineType *engine_type); +struct GPUTexture *DRW_texture_pool_query_2d(int w, int h, eGPUTextureFormat format, DrawEngineType *engine_type); -struct GPUTexture *DRW_texture_create_1D( +struct GPUTexture *DRW_texture_create_1d( int w, eGPUTextureFormat format, DRWTextureFlag flags, const float *fpixels); -struct GPUTexture *DRW_texture_create_2D( +struct GPUTexture *DRW_texture_create_2d( int w, int h, eGPUTextureFormat format, DRWTextureFlag flags, const float *fpixels); -struct GPUTexture *DRW_texture_create_2D_array( +struct GPUTexture *DRW_texture_create_2d_array( int w, int h, int d, eGPUTextureFormat format, DRWTextureFlag flags, const float *fpixels); -struct GPUTexture *DRW_texture_create_3D( +struct GPUTexture *DRW_texture_create_3d( int w, int h, int d, eGPUTextureFormat format, DRWTextureFlag flags, const float *fpixels); struct GPUTexture *DRW_texture_create_cube( int w, eGPUTextureFormat format, DRWTextureFlag flags, const float *fpixels); -void DRW_texture_ensure_fullscreen_2D( +void DRW_texture_ensure_fullscreen_2d( struct GPUTexture **tex, eGPUTextureFormat format, DRWTextureFlag flags); -void DRW_texture_ensure_2D( +void DRW_texture_ensure_2d( struct GPUTexture **tex, int w, int h, eGPUTextureFormat format, DRWTextureFlag flags); void DRW_texture_generate_mipmaps(struct GPUTexture *tex); @@ -245,10 +245,10 @@ struct GPUShader *DRW_shader_create_with_lib( struct GPUShader *DRW_shader_create_with_transform_feedback( const char *vert, const char *geom, const char *defines, const eGPUShaderTFBType prim_type, const char **varying_names, const int varying_count); -struct GPUShader *DRW_shader_create_2D(const char *frag, const char *defines); -struct GPUShader *DRW_shader_create_3D(const char *frag, const char *defines); +struct GPUShader *DRW_shader_create_2d(const char *frag, const char *defines); +struct GPUShader *DRW_shader_create_3d(const char *frag, const char *defines); struct GPUShader *DRW_shader_create_fullscreen(const char *frag, const char *defines); -struct GPUShader *DRW_shader_create_3D_depth_only(eGPUShaderConfig slot); +struct GPUShader *DRW_shader_create_3d_depth_only(eGPUShaderConfig slot); struct GPUMaterial *DRW_shader_find_from_world(struct World *wo, const void *engine_type, int options, bool deferred); struct GPUMaterial *DRW_shader_find_from_material(struct Material *ma, const void *engine_type, int options, bool deferred); struct GPUMaterial *DRW_shader_create_from_world( |