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author | Clément Foucault <foucault.clem@gmail.com> | 2020-07-29 16:50:46 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-07-29 16:54:51 +0300 |
commit | 2d89cd7dd5b2345ca5cc36cb20edacb04ef90036 (patch) | |
tree | 2a0f47059f83383ce7a55a32984c14708cf77d4a /source/blender/draw/intern/DRW_render.h | |
parent | 99d0b3b79377d38d3936fd9beba8d647e938f0c1 (diff) |
Cleanup: GPU: Move Image based function to GPU_draw.h
This makes it less confusing what functions are for blender
structures.
Diffstat (limited to 'source/blender/draw/intern/DRW_render.h')
-rw-r--r-- | source/blender/draw/intern/DRW_render.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h index 7a889d9399e..84a2a5f7fda 100644 --- a/source/blender/draw/intern/DRW_render.h +++ b/source/blender/draw/intern/DRW_render.h @@ -45,6 +45,7 @@ #include "DNA_scene_types.h" #include "DNA_world_types.h" +#include "GPU_draw.h" #include "GPU_framebuffer.h" #include "GPU_primitive.h" #include "GPU_shader.h" |