diff options
author | Jeroen Bakker <jeroen@blender.org> | 2022-09-13 16:03:04 +0300 |
---|---|---|
committer | Jeroen Bakker <jeroen@blender.org> | 2022-09-13 16:05:17 +0300 |
commit | 34051fcc12f388375697dcfc6da53e9909058fe1 (patch) | |
tree | c0fdd950ad41bc75bff838f717f5f8ec66c8f185 /source/blender/draw/intern/DRW_render.h | |
parent | b404548972b771bbfb115565135afcb462588cec (diff) |
EEVEE: Fix volumetric resolve in large scenes.
On NVIDIA volumetric resolve failed for large production scenes.
The result would remove most color from the final render. The cause
seems to be a faulty driver.
This change ported the fragment shader to a compute shader which
would select a different compiler branch and didn't show the error.
Diffstat (limited to 'source/blender/draw/intern/DRW_render.h')
-rw-r--r-- | source/blender/draw/intern/DRW_render.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h index 7b80ffd2b88..b49203d85f6 100644 --- a/source/blender/draw/intern/DRW_render.h +++ b/source/blender/draw/intern/DRW_render.h @@ -207,6 +207,10 @@ struct GPUShader *DRW_shader_create_with_lib_ex(const char *vert, const char *lib, const char *defines, const char *name); +struct GPUShader *DRW_shader_create_compute_with_shaderlib(const char *comp, + const DRWShaderLibrary *lib, + const char *defines, + const char *name); struct GPUShader *DRW_shader_create_with_shaderlib_ex(const char *vert, const char *geom, const char *frag, |