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authorClément Foucault <foucault.clem@gmail.com>2020-02-11 17:18:55 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-02-11 17:19:04 +0300
commit804e90b42d728ecb1073af8d0bae15a91b13a469 (patch)
tree309de25d99c92286b10c9d27e547fd43a69299c1 /source/blender/draw/intern/DRW_render.h
parent58cdab8b9759dd59b55895f2f76b9624addbb324 (diff)
DRW: Color Management improvement
Reviewed By: brecht sergey jbakker Differential Revision: http://developer.blender.org/D6729
Diffstat (limited to 'source/blender/draw/intern/DRW_render.h')
-rw-r--r--source/blender/draw/intern/DRW_render.h14
1 files changed, 4 insertions, 10 deletions
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h
index ddaf851324d..60c6e66bfe9 100644
--- a/source/blender/draw/intern/DRW_render.h
+++ b/source/blender/draw/intern/DRW_render.h
@@ -122,7 +122,6 @@ typedef struct DrawEngineType {
void (*cache_populate)(void *vedata, struct Object *ob);
void (*cache_finish)(void *vedata);
- void (*draw_background)(void *vedata);
void (*draw_scene)(void *vedata);
void (*view_update)(void *vedata);
@@ -138,13 +137,16 @@ typedef struct DrawEngineType {
/* Buffer and textures used by the viewport by default */
typedef struct DefaultFramebufferList {
struct GPUFrameBuffer *default_fb;
+ struct GPUFrameBuffer *overlay_fb;
struct GPUFrameBuffer *in_front_fb;
struct GPUFrameBuffer *color_only_fb;
struct GPUFrameBuffer *depth_only_fb;
+ struct GPUFrameBuffer *overlay_only_fb;
} DefaultFramebufferList;
typedef struct DefaultTextureList {
struct GPUTexture *color;
+ struct GPUTexture *color_overlay;
struct GPUTexture *depth;
struct GPUTexture *depth_in_front;
} DefaultTextureList;
@@ -209,14 +211,6 @@ void DRW_uniformbuffer_free(struct GPUUniformBuffer *ubo);
} \
} while (0)
-void DRW_transform_to_display(struct GPUTexture *tex,
- bool use_view_transform,
- bool use_render_settings);
-void DRW_transform_none(struct GPUTexture *tex);
-void DRW_multisamples_resolve(struct GPUTexture *src_depth,
- struct GPUTexture *src_color,
- bool use_depth);
-
/* Shaders */
struct GPUShader *DRW_shader_create(const char *vert,
const char *geom,
@@ -302,7 +296,7 @@ typedef enum {
DRW_STATE_BLEND_ALPHA = (1 << 18),
/** Use that if color is already premult by alpha. */
DRW_STATE_BLEND_ALPHA_PREMUL = (1 << 19),
- DRW_STATE_BLEND_ALPHA_UNDER_PREMUL = (1 << 20),
+ DRW_STATE_BLEND_BACKGROUND = (1 << 20),
DRW_STATE_BLEND_OIT = (1 << 21),
DRW_STATE_BLEND_MUL = (1 << 22),
/** Use dual source blending. WARNING: Only one color buffer allowed. */