diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-02-11 17:18:55 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-02-11 17:19:04 +0300 |
commit | 804e90b42d728ecb1073af8d0bae15a91b13a469 (patch) | |
tree | 309de25d99c92286b10c9d27e547fd43a69299c1 /source/blender/draw/intern/DRW_render.h | |
parent | 58cdab8b9759dd59b55895f2f76b9624addbb324 (diff) |
DRW: Color Management improvement
Reviewed By: brecht sergey jbakker
Differential Revision: http://developer.blender.org/D6729
Diffstat (limited to 'source/blender/draw/intern/DRW_render.h')
-rw-r--r-- | source/blender/draw/intern/DRW_render.h | 14 |
1 files changed, 4 insertions, 10 deletions
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h index ddaf851324d..60c6e66bfe9 100644 --- a/source/blender/draw/intern/DRW_render.h +++ b/source/blender/draw/intern/DRW_render.h @@ -122,7 +122,6 @@ typedef struct DrawEngineType { void (*cache_populate)(void *vedata, struct Object *ob); void (*cache_finish)(void *vedata); - void (*draw_background)(void *vedata); void (*draw_scene)(void *vedata); void (*view_update)(void *vedata); @@ -138,13 +137,16 @@ typedef struct DrawEngineType { /* Buffer and textures used by the viewport by default */ typedef struct DefaultFramebufferList { struct GPUFrameBuffer *default_fb; + struct GPUFrameBuffer *overlay_fb; struct GPUFrameBuffer *in_front_fb; struct GPUFrameBuffer *color_only_fb; struct GPUFrameBuffer *depth_only_fb; + struct GPUFrameBuffer *overlay_only_fb; } DefaultFramebufferList; typedef struct DefaultTextureList { struct GPUTexture *color; + struct GPUTexture *color_overlay; struct GPUTexture *depth; struct GPUTexture *depth_in_front; } DefaultTextureList; @@ -209,14 +211,6 @@ void DRW_uniformbuffer_free(struct GPUUniformBuffer *ubo); } \ } while (0) -void DRW_transform_to_display(struct GPUTexture *tex, - bool use_view_transform, - bool use_render_settings); -void DRW_transform_none(struct GPUTexture *tex); -void DRW_multisamples_resolve(struct GPUTexture *src_depth, - struct GPUTexture *src_color, - bool use_depth); - /* Shaders */ struct GPUShader *DRW_shader_create(const char *vert, const char *geom, @@ -302,7 +296,7 @@ typedef enum { DRW_STATE_BLEND_ALPHA = (1 << 18), /** Use that if color is already premult by alpha. */ DRW_STATE_BLEND_ALPHA_PREMUL = (1 << 19), - DRW_STATE_BLEND_ALPHA_UNDER_PREMUL = (1 << 20), + DRW_STATE_BLEND_BACKGROUND = (1 << 20), DRW_STATE_BLEND_OIT = (1 << 21), DRW_STATE_BLEND_MUL = (1 << 22), /** Use dual source blending. WARNING: Only one color buffer allowed. */ |