diff options
author | Jeroen Bakker <jbakker> | 2021-05-26 18:02:32 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2021-05-26 18:03:37 +0300 |
commit | 8f9599d17e80254928d2d72081a4c7e0dee64038 (patch) | |
tree | d34ff981e4e0e72ce894042c82587a4266728b16 /source/blender/draw/intern/DRW_render.h | |
parent | 87055dc71b0d50cd25660969b55cda7d44af6a12 (diff) |
DrawManager: Use Compute Shader to Update Hair.
This patch will use compute shaders to create the VBO for hair.
The previous implementation uses tranform feedback.
Timings master (transform feedback with GPU_USAGE_STATIC between 0.000069s and 0.000362s
Timings transform feedback with GPU_USAGE_DEVICE_ONLY. between 0.000057s and 0.000122s
Timings compute shader between 0.000032 and 0.000092s
Future improvements:
* Generate hair Index buffer using compute shaders: currently done single threaded on CPU, easy to add as compute shader.
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D11057
Diffstat (limited to 'source/blender/draw/intern/DRW_render.h')
-rw-r--r-- | source/blender/draw/intern/DRW_render.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h index 2545cfa65dc..5071658fd82 100644 --- a/source/blender/draw/intern/DRW_render.h +++ b/source/blender/draw/intern/DRW_render.h @@ -438,6 +438,10 @@ void DRW_shgroup_call_range( void DRW_shgroup_call_instance_range( DRWShadingGroup *shgroup, Object *ob, struct GPUBatch *geom, uint i_sta, uint i_ct); +void DRW_shgroup_call_compute(DRWShadingGroup *shgroup, + int groups_x_len, + int groups_y_len, + int groups_z_len); void DRW_shgroup_call_procedural_points(DRWShadingGroup *sh, Object *ob, uint point_count); void DRW_shgroup_call_procedural_lines(DRWShadingGroup *sh, Object *ob, uint line_count); void DRW_shgroup_call_procedural_triangles(DRWShadingGroup *sh, Object *ob, uint tri_count); @@ -575,6 +579,9 @@ void DRW_shgroup_uniform_vec4_array_copy(DRWShadingGroup *shgroup, const char *name, const float (*value)[4], int arraysize); +void DRW_shgroup_vertex_buffer(DRWShadingGroup *shgroup, + const char *name, + struct GPUVertBuf *vertex_buffer); bool DRW_shgroup_is_empty(DRWShadingGroup *shgroup); |