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authorJeroen Bakker <jbakker>2021-12-07 12:33:55 +0300
committerJeroen Bakker <jeroen@blender.org>2021-12-07 12:34:38 +0300
commitb069218a5563662b08b3057c96e5e0be877c16ca (patch)
treed4079211cbefefa07af58f89992a5ea840368776 /source/blender/draw/intern/DRW_render.h
parente2f0b4a0cbe5934dbd591caa53f9259eee431cee (diff)
DrawManager: Engine Instance Data.
In the original design draw engines had to copy with a limitation that they were not allowed to reuse complex data structures between drawing calls. Data that could be reused were limited to: - GPUFramebuffers - GPUTextures - Memory that could be removed calling MEM_freeN (storage list) - DRWPass This is fine when the storage list contains arrays or structs but when more complex data types (vectors, maps) etc wasn't possible. This patch adds instance_data that can be reused between drawing calls. The instance_data is controlled by the draw engine and doesn't need to be limited as described above. When an engines stores instance_data it must implement the `DrawEngineType.instance_free` callback to free the data. The patch originates from eevee rewrite. But was added to master as the image engine rewrite also has a need for it. Reviewed By: fclem Differential Revision: https://developer.blender.org/D13425
Diffstat (limited to 'source/blender/draw/intern/DRW_render.h')
-rw-r--r--source/blender/draw/intern/DRW_render.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h
index c1cab931f6a..6491f5ca411 100644
--- a/source/blender/draw/intern/DRW_render.h
+++ b/source/blender/draw/intern/DRW_render.h
@@ -121,6 +121,8 @@ typedef struct DrawEngineType {
void (*engine_init)(void *vedata);
void (*engine_free)(void);
+ void (*instance_free)(void *instance_data);
+
void (*cache_init)(void *vedata);
void (*cache_populate)(void *vedata, struct Object *ob);
void (*cache_finish)(void *vedata);