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author | Clément Foucault <foucault.clem@gmail.com> | 2022-09-27 01:00:21 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-09-27 01:00:28 +0300 |
commit | cd1caa5853e4a4e87a13029b49976c61c780a697 (patch) | |
tree | 6dc9f826abc32bf35177b7bf8c1dbdc5e9e59457 /source/blender/draw/intern/DRW_render.h | |
parent | 66a863e30197990e20a1e9a45923af6331935b21 (diff) |
GPU: Revert part of D16017 that was accidentally commited
This code slipped through the final review step surely caused by a faulty
merge.
Fixes T101372 Regression: World shader setup crashes Blender in rendered view
Regression introduced by rB697b447c2069bbbbaa9929aab0ea1f66ef8bf4d0
Diffstat (limited to 'source/blender/draw/intern/DRW_render.h')
-rw-r--r-- | source/blender/draw/intern/DRW_render.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h index 4bdef577e44..7b80ffd2b88 100644 --- a/source/blender/draw/intern/DRW_render.h +++ b/source/blender/draw/intern/DRW_render.h @@ -251,7 +251,6 @@ struct GPUMaterial *DRW_shader_from_material(struct Material *ma, bool deferred, GPUCodegenCallbackFn callback, void *thunk); -void DRW_shader_queue_optimize_material(struct GPUMaterial *mat); void DRW_shader_free(struct GPUShader *shader); #define DRW_SHADER_FREE_SAFE(shader) \ do { \ |