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author | Clément Foucault <foucault.clem@gmail.com> | 2020-09-12 07:10:11 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-09-12 16:29:54 +0300 |
commit | 136bdb561b4ce05788e7b654c7e734cc35664b91 (patch) | |
tree | 7b1dd88c0e36f02498a66f107b99252f6f1c76d5 /source/blender/draw/intern/DRW_render.h | |
parent | a442da62dc6ea14c43a7aba04a600c9ba7cd7f1b (diff) |
GPU: Add Image Load Store extension support
This wraps the functionality used to speedup EEVEE volumetrics.
This touches the rendering code of EEVEE as it should fix a mis-usage of
the GL barrier. The barrier changed type and location, removing an
unused barrier.
Diffstat (limited to 'source/blender/draw/intern/DRW_render.h')
-rw-r--r-- | source/blender/draw/intern/DRW_render.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h index 8e3562216e9..30c6f0ad4dc 100644 --- a/source/blender/draw/intern/DRW_render.h +++ b/source/blender/draw/intern/DRW_render.h @@ -557,6 +557,9 @@ void DRW_shgroup_uniform_ivec4(DRWShadingGroup *shgroup, int arraysize); void DRW_shgroup_uniform_mat3(DRWShadingGroup *shgroup, const char *name, const float (*value)[3]); void DRW_shgroup_uniform_mat4(DRWShadingGroup *shgroup, const char *name, const float (*value)[4]); +/* Only to be used when image load store is supported (GPU_shader_image_load_store_support()). */ +void DRW_shgroup_uniform_image(DRWShadingGroup *shgroup, const char *name, const GPUTexture *tex); +void DRW_shgroup_uniform_image_ref(DRWShadingGroup *shgroup, const char *name, GPUTexture **tex); /* Store value instead of referencing it. */ void DRW_shgroup_uniform_int_copy(DRWShadingGroup *shgroup, const char *name, const int value); void DRW_shgroup_uniform_ivec2_copy(DRWShadingGroup *shgroup, const char *name, const int *value); |