diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-07-30 18:01:13 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-07-30 18:08:23 +0300 |
commit | 2d38ff67d339ce9847c94fb238b0c876ee90b727 (patch) | |
tree | cdb9b68bd18a8aba4ec0f1f6352044b354ed94cb /source/blender/draw/intern/DRW_render.h | |
parent | d7a28b3d1aeb112fbefc03f77a56ad4bdf47b32f (diff) |
GPU: Fix compilation error
Diffstat (limited to 'source/blender/draw/intern/DRW_render.h')
-rw-r--r-- | source/blender/draw/intern/DRW_render.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h index 3f55cd13a40..3551296cfc3 100644 --- a/source/blender/draw/intern/DRW_render.h +++ b/source/blender/draw/intern/DRW_render.h @@ -201,12 +201,12 @@ void DRW_uniformbuffer_free(struct GPUUniformBuffer *ubo); #ifndef __GPU_MATERIAL_H__ /* FIXME: Meh avoid including all GPUMaterial. */ -typedef void(GPUMaterialEvalCallbackFn)(struct GPUMaterial *mat, - int options, - const char **vert_code, - const char **geom_code, - const char **frag_lib, - const char **defines); +typedef void (*GPUMaterialEvalCallbackFn)(struct GPUMaterial *mat, + int options, + const char **vert_code, + const char **geom_code, + const char **frag_lib, + const char **defines); #endif struct GPUShader *DRW_shader_create(const char *vert, @@ -249,7 +249,7 @@ struct GPUMaterial *DRW_shader_create_from_world(struct Scene *scene, const char *frag_lib, const char *defines, bool deferred, - GPUMaterialEvalCallbackFn *callback); + GPUMaterialEvalCallbackFn callback); struct GPUMaterial *DRW_shader_create_from_material(struct Scene *scene, struct Material *ma, struct bNodeTree *ntree, @@ -261,7 +261,7 @@ struct GPUMaterial *DRW_shader_create_from_material(struct Scene *scene, const char *frag_lib, const char *defines, bool deferred, - GPUMaterialEvalCallbackFn *callback); + GPUMaterialEvalCallbackFn callback); void DRW_shader_free(struct GPUShader *shader); #define DRW_SHADER_FREE_SAFE(shader) \ do { \ |