diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-02-10 03:02:06 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2019-02-10 03:02:06 +0300 |
commit | 16d7967c2b404cbe6719192e073c7685376f6ab1 (patch) | |
tree | 67cce46fa7b7fafccf7a7ddc9ed450f0afd18e2e /source/blender/draw/intern/draw_armature.c | |
parent | 66c23ea2b4a4eb66490a8b9b6c57ed60ec934a42 (diff) |
Cleanup: use shorter name for shader config
The struct name is descriptive,
this isn't going to be confused with other variables.
Diffstat (limited to 'source/blender/draw/intern/draw_armature.c')
-rw-r--r-- | source/blender/draw/intern/draw_armature.c | 74 |
1 files changed, 37 insertions, 37 deletions
diff --git a/source/blender/draw/intern/draw_armature.c b/source/blender/draw/intern/draw_armature.c index e062948ccec..0210e010c31 100644 --- a/source/blender/draw/intern/draw_armature.c +++ b/source/blender/draw/intern/draw_armature.c @@ -118,17 +118,17 @@ static struct { static void drw_shgroup_bone_octahedral( const float (*bone_mat)[4], const float bone_color[4], const float hint_color[4], const float outline_color[4], - const eGPUShaderConfig shader_cfg) + const eGPUShaderConfig sh_cfg) { if (g_data.bone_octahedral_outline == NULL) { struct GPUBatch *geom = DRW_cache_bone_octahedral_wire_get(); g_data.bone_octahedral_outline = shgroup_instance_bone_shape_outline( - g_data.passes.bone_outline, geom, shader_cfg); + g_data.passes.bone_outline, geom, sh_cfg); } if (g_data.bone_octahedral_solid == NULL) { struct GPUBatch *geom = DRW_cache_bone_octahedral_get(); g_data.bone_octahedral_solid = shgroup_instance_bone_shape_solid( - g_data.passes.bone_solid, geom, g_data.transparent, shader_cfg); + g_data.passes.bone_solid, geom, g_data.transparent, sh_cfg); } float final_bonemat[4][4]; mul_m4_m4m4(final_bonemat, g_data.ob->obmat, bone_mat); @@ -142,17 +142,17 @@ static void drw_shgroup_bone_octahedral( static void drw_shgroup_bone_box( const float (*bone_mat)[4], const float bone_color[4], const float hint_color[4], const float outline_color[4], - const eGPUShaderConfig shader_cfg) + const eGPUShaderConfig sh_cfg) { if (g_data.bone_box_wire == NULL) { struct GPUBatch *geom = DRW_cache_bone_box_wire_get(); g_data.bone_box_outline = shgroup_instance_bone_shape_outline( - g_data.passes.bone_outline, geom, shader_cfg); + g_data.passes.bone_outline, geom, sh_cfg); } if (g_data.bone_box_solid == NULL) { struct GPUBatch *geom = DRW_cache_bone_box_get(); g_data.bone_box_solid = shgroup_instance_bone_shape_solid( - g_data.passes.bone_solid, geom, g_data.transparent, shader_cfg); + g_data.passes.bone_solid, geom, g_data.transparent, sh_cfg); } float final_bonemat[4][4]; mul_m4_m4m4(final_bonemat, g_data.ob->obmat, bone_mat); @@ -165,10 +165,10 @@ static void drw_shgroup_bone_box( /* Wire */ static void drw_shgroup_bone_wire( const float (*bone_mat)[4], const float color[4], - const eGPUShaderConfig shader_cfg) + const eGPUShaderConfig sh_cfg) { if (g_data.bone_wire == NULL) { - g_data.bone_wire = shgroup_dynlines_flat_color(g_data.passes.bone_wire, shader_cfg); + g_data.bone_wire = shgroup_dynlines_flat_color(g_data.passes.bone_wire, sh_cfg); } float head[3], tail[3]; mul_v3_m4v3(head, g_data.ob->obmat, bone_mat[3]); @@ -183,10 +183,10 @@ static void drw_shgroup_bone_wire( static void drw_shgroup_bone_stick( const float (*bone_mat)[4], const float col_wire[4], const float col_bone[4], const float col_head[4], const float col_tail[4], - const eGPUShaderConfig shader_cfg) + const eGPUShaderConfig sh_cfg) { if (g_data.bone_stick == NULL) { - g_data.bone_stick = shgroup_instance_bone_stick(g_data.passes.bone_wire, shader_cfg); + g_data.bone_stick = shgroup_instance_bone_stick(g_data.passes.bone_wire, sh_cfg); } float final_bonemat[4][4], tail[4]; mul_m4_m4m4(final_bonemat, g_data.ob->obmat, bone_mat); @@ -313,7 +313,7 @@ extern void drw_batch_cache_generate_requested(Object *custom); static void drw_shgroup_bone_custom_solid( const float (*bone_mat)[4], const float bone_color[4], const float hint_color[4], const float outline_color[4], - const eGPUShaderConfig shader_cfg, Object *custom) + const eGPUShaderConfig sh_cfg, Object *custom) { /* grr, not re-using instances! */ struct GPUBatch *surf = DRW_cache_object_surface_get(custom); @@ -330,13 +330,13 @@ static void drw_shgroup_bone_custom_solid( if (surf) { DRWShadingGroup *shgrp_geom_solid = shgroup_instance_bone_shape_solid( - g_data.passes.bone_solid, surf, g_data.transparent, shader_cfg); + g_data.passes.bone_solid, surf, g_data.transparent, sh_cfg); DRW_shgroup_call_dynamic_add(shgrp_geom_solid, final_bonemat, bone_color, hint_color); } if (edges && outline_color[3] > 0.0f) { DRWShadingGroup *shgrp_geom_wire = shgroup_instance_bone_shape_outline( - g_data.passes.bone_outline, edges, shader_cfg); + g_data.passes.bone_outline, edges, sh_cfg); DRW_shgroup_call_dynamic_add(shgrp_geom_wire, final_bonemat, outline_color); } @@ -1257,7 +1257,7 @@ static void draw_points( static void draw_bone_custom_shape( EditBone *eBone, bPoseChannel *pchan, bArmature *arm, const int boneflag, const short constflag, - const eGPUShaderConfig shader_cfg, const int select_id) + const eGPUShaderConfig sh_cfg, const int select_id) { const float *col_solid = get_bone_solid_color(eBone, pchan, arm, boneflag, constflag); const float *col_wire = get_bone_wire_color(eBone, pchan, arm, boneflag, constflag); @@ -1269,7 +1269,7 @@ static void draw_bone_custom_shape( } if ((boneflag & BONE_DRAWWIRE) == 0) { - drw_shgroup_bone_custom_solid(disp_mat, col_solid, col_hint, col_wire, shader_cfg, pchan->custom); + drw_shgroup_bone_custom_solid(disp_mat, col_solid, col_hint, col_wire, sh_cfg, pchan->custom); } else { drw_shgroup_bone_custom_wire(disp_mat, col_wire, pchan->custom); @@ -1326,7 +1326,7 @@ static void draw_bone_envelope( static void draw_bone_line( EditBone *eBone, bPoseChannel *pchan, bArmature *arm, const int boneflag, const short constflag, - const eGPUShaderConfig shader_cfg, const int select_id) + const eGPUShaderConfig sh_cfg, const int select_id) { const float *col_bone = get_bone_solid_with_consts_color(eBone, pchan, arm, boneflag, constflag); const float *col_wire = get_bone_wire_color(eBone, pchan, arm, boneflag, constflag); @@ -1364,20 +1364,20 @@ static void draw_bone_line( if (select_id == -1) { /* Not in selection mode, draw everything at once. */ - drw_shgroup_bone_stick(BONE_VAR(eBone, pchan, disp_mat), col_wire, col_bone, col_head, col_tail, shader_cfg); + drw_shgroup_bone_stick(BONE_VAR(eBone, pchan, disp_mat), col_wire, col_bone, col_head, col_tail, sh_cfg); } else { /* In selection mode, draw bone, root and tip separately. */ DRW_select_load_id(select_id | BONESEL_BONE); - drw_shgroup_bone_stick(BONE_VAR(eBone, pchan, disp_mat), col_wire, col_bone, no_display, no_display, shader_cfg); + drw_shgroup_bone_stick(BONE_VAR(eBone, pchan, disp_mat), col_wire, col_bone, no_display, no_display, sh_cfg); if (col_head[3] > 0.0f) { DRW_select_load_id(select_id | BONESEL_ROOT); - drw_shgroup_bone_stick(BONE_VAR(eBone, pchan, disp_mat), col_wire, no_display, col_head, no_display, shader_cfg); + drw_shgroup_bone_stick(BONE_VAR(eBone, pchan, disp_mat), col_wire, no_display, col_head, no_display, sh_cfg); } DRW_select_load_id(select_id | BONESEL_TIP); - drw_shgroup_bone_stick(BONE_VAR(eBone, pchan, disp_mat), col_wire, no_display, no_display, col_tail, shader_cfg); + drw_shgroup_bone_stick(BONE_VAR(eBone, pchan, disp_mat), col_wire, no_display, no_display, col_tail, sh_cfg); DRW_select_load_id(-1); } @@ -1386,7 +1386,7 @@ static void draw_bone_line( static void draw_bone_wire( EditBone *eBone, bPoseChannel *pchan, bArmature *arm, const int boneflag, const short constflag, - const eGPUShaderConfig shader_cfg, const int select_id) + const eGPUShaderConfig sh_cfg, const int select_id) { const float *col_wire = get_bone_wire_color(eBone, pchan, arm, boneflag, constflag); @@ -1399,12 +1399,12 @@ static void draw_bone_wire( BLI_assert(bbones_mat != NULL); for (int i = pchan->bone->segments; i--; bbones_mat++) { - drw_shgroup_bone_wire(bbones_mat->mat, col_wire, shader_cfg); + drw_shgroup_bone_wire(bbones_mat->mat, col_wire, sh_cfg); } } else if (eBone) { for (int i = 0; i < eBone->segments; i++) { - drw_shgroup_bone_wire(eBone->disp_bbone_mat[i], col_wire, shader_cfg); + drw_shgroup_bone_wire(eBone->disp_bbone_mat[i], col_wire, sh_cfg); } } @@ -1420,7 +1420,7 @@ static void draw_bone_wire( static void draw_bone_box( EditBone *eBone, bPoseChannel *pchan, bArmature *arm, const int boneflag, const short constflag, - const eGPUShaderConfig shader_cfg, const int select_id) + const eGPUShaderConfig sh_cfg, const int select_id) { const float *col_solid = get_bone_solid_with_consts_color(eBone, pchan, arm, boneflag, constflag); const float *col_wire = get_bone_wire_color(eBone, pchan, arm, boneflag, constflag); @@ -1435,12 +1435,12 @@ static void draw_bone_box( BLI_assert(bbones_mat != NULL); for (int i = pchan->bone->segments; i--; bbones_mat++) { - drw_shgroup_bone_box(bbones_mat->mat, col_solid, col_hint, col_wire, shader_cfg); + drw_shgroup_bone_box(bbones_mat->mat, col_solid, col_hint, col_wire, sh_cfg); } } else if (eBone) { for (int i = 0; i < eBone->segments; i++) { - drw_shgroup_bone_box(eBone->disp_bbone_mat[i], col_solid, col_hint, col_wire, shader_cfg); + drw_shgroup_bone_box(eBone->disp_bbone_mat[i], col_solid, col_hint, col_wire, sh_cfg); } } @@ -1456,7 +1456,7 @@ static void draw_bone_box( static void draw_bone_octahedral( EditBone *eBone, bPoseChannel *pchan, bArmature *arm, const int boneflag, const short constflag, - const eGPUShaderConfig shader_cfg, const int select_id) + const eGPUShaderConfig sh_cfg, const int select_id) { const float *col_solid = get_bone_solid_with_consts_color(eBone, pchan, arm, boneflag, constflag); const float *col_wire = get_bone_wire_color(eBone, pchan, arm, boneflag, constflag); @@ -1466,7 +1466,7 @@ static void draw_bone_octahedral( DRW_select_load_id(select_id | BONESEL_BONE); } - drw_shgroup_bone_octahedral(BONE_VAR(eBone, pchan, disp_mat), col_solid, col_hint, col_wire, shader_cfg); + drw_shgroup_bone_octahedral(BONE_VAR(eBone, pchan, disp_mat), col_solid, col_hint, col_wire, sh_cfg); if (select_id != -1) { DRW_select_load_id(-1); @@ -1720,19 +1720,19 @@ static void draw_armature_edit(Object *ob) } else if (arm->drawtype == ARM_LINE) { draw_bone_update_disp_matrix_default(eBone, NULL); - draw_bone_line(eBone, NULL, arm, boneflag, constflag, draw_ctx->shader_cfg, select_id); + draw_bone_line(eBone, NULL, arm, boneflag, constflag, draw_ctx->sh_cfg, select_id); } else if (arm->drawtype == ARM_WIRE) { draw_bone_update_disp_matrix_bbone(eBone, NULL); - draw_bone_wire(eBone, NULL, arm, boneflag, constflag, draw_ctx->shader_cfg, select_id); + draw_bone_wire(eBone, NULL, arm, boneflag, constflag, draw_ctx->sh_cfg, select_id); } else if (arm->drawtype == ARM_B_BONE) { draw_bone_update_disp_matrix_bbone(eBone, NULL); - draw_bone_box(eBone, NULL, arm, boneflag, constflag, draw_ctx->shader_cfg, select_id); + draw_bone_box(eBone, NULL, arm, boneflag, constflag, draw_ctx->sh_cfg, select_id); } else { draw_bone_update_disp_matrix_default(eBone, NULL); - draw_bone_octahedral(eBone, NULL, arm, boneflag, constflag, draw_ctx->shader_cfg, select_id); + draw_bone_octahedral(eBone, NULL, arm, boneflag, constflag, draw_ctx->sh_cfg, select_id); } /* Draw names of bone */ @@ -1827,7 +1827,7 @@ static void draw_armature_pose(Object *ob, const float const_color[4]) if ((pchan->custom) && !(arm->flag & ARM_NO_CUSTOM)) { draw_bone_update_disp_matrix_custom(pchan); - draw_bone_custom_shape(NULL, pchan, arm, boneflag, constflag, draw_ctx->shader_cfg, select_id); + draw_bone_custom_shape(NULL, pchan, arm, boneflag, constflag, draw_ctx->sh_cfg, select_id); } else if (arm->drawtype == ARM_ENVELOPE) { draw_bone_update_disp_matrix_default(NULL, pchan); @@ -1835,19 +1835,19 @@ static void draw_armature_pose(Object *ob, const float const_color[4]) } else if (arm->drawtype == ARM_LINE) { draw_bone_update_disp_matrix_default(NULL, pchan); - draw_bone_line(NULL, pchan, arm, boneflag, constflag, draw_ctx->shader_cfg, select_id); + draw_bone_line(NULL, pchan, arm, boneflag, constflag, draw_ctx->sh_cfg, select_id); } else if (arm->drawtype == ARM_WIRE) { draw_bone_update_disp_matrix_bbone(NULL, pchan); - draw_bone_wire(NULL, pchan, arm, boneflag, constflag, draw_ctx->shader_cfg, select_id); + draw_bone_wire(NULL, pchan, arm, boneflag, constflag, draw_ctx->sh_cfg, select_id); } else if (arm->drawtype == ARM_B_BONE) { draw_bone_update_disp_matrix_bbone(NULL, pchan); - draw_bone_box(NULL, pchan, arm, boneflag, constflag, draw_ctx->shader_cfg, select_id); + draw_bone_box(NULL, pchan, arm, boneflag, constflag, draw_ctx->sh_cfg, select_id); } else { draw_bone_update_disp_matrix_default(NULL, pchan); - draw_bone_octahedral(NULL, pchan, arm, boneflag, constflag, draw_ctx->shader_cfg, select_id); + draw_bone_octahedral(NULL, pchan, arm, boneflag, constflag, draw_ctx->sh_cfg, select_id); } if (!is_pose_select && show_relations && |