diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-02-06 23:44:12 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2019-02-07 00:03:56 +0300 |
commit | 7325035e60913ed8ef4afc61d22395e2382672dd (patch) | |
tree | e49020b11db8b50cbd316ec0cdd0067bd750c04f /source/blender/draw/intern/draw_armature.c | |
parent | 6152f5cd67d609afaea128ff07b201fb180137b5 (diff) |
DRW: support clipping for octahedral & box bones
Diffstat (limited to 'source/blender/draw/intern/draw_armature.c')
-rw-r--r-- | source/blender/draw/intern/draw_armature.c | 52 |
1 files changed, 29 insertions, 23 deletions
diff --git a/source/blender/draw/intern/draw_armature.c b/source/blender/draw/intern/draw_armature.c index 6afbc74641a..12ef62a128b 100644 --- a/source/blender/draw/intern/draw_armature.c +++ b/source/blender/draw/intern/draw_armature.c @@ -117,16 +117,18 @@ static struct { /* Octahedral */ static void drw_shgroup_bone_octahedral( const float (*bone_mat)[4], - const float bone_color[4], const float hint_color[4], const float outline_color[4]) + const float bone_color[4], const float hint_color[4], const float outline_color[4], + const eGPUShaderConfig shader_cfg) { if (g_data.bone_octahedral_outline == NULL) { struct GPUBatch *geom = DRW_cache_bone_octahedral_wire_get(); - g_data.bone_octahedral_outline = shgroup_instance_bone_shape_outline(g_data.passes.bone_outline, geom); + g_data.bone_octahedral_outline = shgroup_instance_bone_shape_outline( + g_data.passes.bone_outline, geom, shader_cfg); } if (g_data.bone_octahedral_solid == NULL) { struct GPUBatch *geom = DRW_cache_bone_octahedral_get(); - g_data.bone_octahedral_solid = shgroup_instance_bone_shape_solid(g_data.passes.bone_solid, geom, - g_data.transparent); + g_data.bone_octahedral_solid = shgroup_instance_bone_shape_solid( + g_data.passes.bone_solid, geom, g_data.transparent, shader_cfg); } float final_bonemat[4][4]; mul_m4_m4m4(final_bonemat, g_data.ob->obmat, bone_mat); @@ -139,15 +141,18 @@ static void drw_shgroup_bone_octahedral( /* Box / B-Bone */ static void drw_shgroup_bone_box( const float (*bone_mat)[4], - const float bone_color[4], const float hint_color[4], const float outline_color[4]) + const float bone_color[4], const float hint_color[4], const float outline_color[4], + const eGPUShaderConfig shader_cfg) { if (g_data.bone_box_wire == NULL) { struct GPUBatch *geom = DRW_cache_bone_box_wire_get(); - g_data.bone_box_outline = shgroup_instance_bone_shape_outline(g_data.passes.bone_outline, geom); + g_data.bone_box_outline = shgroup_instance_bone_shape_outline( + g_data.passes.bone_outline, geom, shader_cfg); } if (g_data.bone_box_solid == NULL) { struct GPUBatch *geom = DRW_cache_bone_box_get(); - g_data.bone_box_solid = shgroup_instance_bone_shape_solid(g_data.passes.bone_solid, geom, g_data.transparent); + g_data.bone_box_solid = shgroup_instance_bone_shape_solid( + g_data.passes.bone_solid, geom, g_data.transparent, shader_cfg); } float final_bonemat[4][4]; mul_m4_m4m4(final_bonemat, g_data.ob->obmat, bone_mat); @@ -305,7 +310,7 @@ extern void drw_batch_cache_generate_requested(Object *custom); static void drw_shgroup_bone_custom_solid( const float (*bone_mat)[4], const float bone_color[4], const float hint_color[4], const float outline_color[4], - Object *custom) + const eGPUShaderConfig shader_cfg, Object *custom) { /* grr, not re-using instances! */ struct GPUBatch *surf = DRW_cache_object_surface_get(custom); @@ -321,13 +326,14 @@ static void drw_shgroup_bone_custom_solid( } if (surf) { - DRWShadingGroup *shgrp_geom_solid = shgroup_instance_bone_shape_solid(g_data.passes.bone_solid, surf, - g_data.transparent); + DRWShadingGroup *shgrp_geom_solid = shgroup_instance_bone_shape_solid( + g_data.passes.bone_solid, surf, g_data.transparent, shader_cfg); DRW_shgroup_call_dynamic_add(shgrp_geom_solid, final_bonemat, bone_color, hint_color); } if (edges && outline_color[3] > 0.0f) { - DRWShadingGroup *shgrp_geom_wire = shgroup_instance_bone_shape_outline(g_data.passes.bone_outline, edges); + DRWShadingGroup *shgrp_geom_wire = shgroup_instance_bone_shape_outline( + g_data.passes.bone_outline, edges, shader_cfg); DRW_shgroup_call_dynamic_add(shgrp_geom_wire, final_bonemat, outline_color); } @@ -1248,7 +1254,7 @@ static void draw_points( static void draw_bone_custom_shape( EditBone *eBone, bPoseChannel *pchan, bArmature *arm, const int boneflag, const short constflag, - const int select_id) + const eGPUShaderConfig shader_cfg, const int select_id) { const float *col_solid = get_bone_solid_color(eBone, pchan, arm, boneflag, constflag); const float *col_wire = get_bone_wire_color(eBone, pchan, arm, boneflag, constflag); @@ -1260,7 +1266,7 @@ static void draw_bone_custom_shape( } if ((boneflag & BONE_DRAWWIRE) == 0) { - drw_shgroup_bone_custom_solid(disp_mat, col_solid, col_hint, col_wire, pchan->custom); + drw_shgroup_bone_custom_solid(disp_mat, col_solid, col_hint, col_wire, shader_cfg, pchan->custom); } else { drw_shgroup_bone_custom_wire(disp_mat, col_wire, pchan->custom); @@ -1410,7 +1416,7 @@ static void draw_bone_wire( static void draw_bone_box( EditBone *eBone, bPoseChannel *pchan, bArmature *arm, const int boneflag, const short constflag, - const int select_id) + const eGPUShaderConfig shader_cfg, const int select_id) { const float *col_solid = get_bone_solid_with_consts_color(eBone, pchan, arm, boneflag, constflag); const float *col_wire = get_bone_wire_color(eBone, pchan, arm, boneflag, constflag); @@ -1425,12 +1431,12 @@ static void draw_bone_box( BLI_assert(bbones_mat != NULL); for (int i = pchan->bone->segments; i--; bbones_mat++) { - drw_shgroup_bone_box(bbones_mat->mat, col_solid, col_hint, col_wire); + drw_shgroup_bone_box(bbones_mat->mat, col_solid, col_hint, col_wire, shader_cfg); } } else if (eBone) { for (int i = 0; i < eBone->segments; i++) { - drw_shgroup_bone_box(eBone->disp_bbone_mat[i], col_solid, col_hint, col_wire); + drw_shgroup_bone_box(eBone->disp_bbone_mat[i], col_solid, col_hint, col_wire, shader_cfg); } } @@ -1446,7 +1452,7 @@ static void draw_bone_box( static void draw_bone_octahedral( EditBone *eBone, bPoseChannel *pchan, bArmature *arm, const int boneflag, const short constflag, - const int select_id) + const eGPUShaderConfig shader_cfg, const int select_id) { const float *col_solid = get_bone_solid_with_consts_color(eBone, pchan, arm, boneflag, constflag); const float *col_wire = get_bone_wire_color(eBone, pchan, arm, boneflag, constflag); @@ -1456,7 +1462,7 @@ static void draw_bone_octahedral( DRW_select_load_id(select_id | BONESEL_BONE); } - drw_shgroup_bone_octahedral(BONE_VAR(eBone, pchan, disp_mat), col_solid, col_hint, col_wire); + drw_shgroup_bone_octahedral(BONE_VAR(eBone, pchan, disp_mat), col_solid, col_hint, col_wire, shader_cfg); if (select_id != -1) { DRW_select_load_id(-1); @@ -1718,11 +1724,11 @@ static void draw_armature_edit(Object *ob) } else if (arm->drawtype == ARM_B_BONE) { draw_bone_update_disp_matrix_bbone(eBone, NULL); - draw_bone_box(eBone, NULL, arm, boneflag, constflag, select_id); + draw_bone_box(eBone, NULL, arm, boneflag, constflag, draw_ctx->shader_cfg, select_id); } else { draw_bone_update_disp_matrix_default(eBone, NULL); - draw_bone_octahedral(eBone, NULL, arm, boneflag, constflag, select_id); + draw_bone_octahedral(eBone, NULL, arm, boneflag, constflag, draw_ctx->shader_cfg, select_id); } /* Draw names of bone */ @@ -1817,7 +1823,7 @@ static void draw_armature_pose(Object *ob, const float const_color[4]) if ((pchan->custom) && !(arm->flag & ARM_NO_CUSTOM)) { draw_bone_update_disp_matrix_custom(pchan); - draw_bone_custom_shape(NULL, pchan, arm, boneflag, constflag, select_id); + draw_bone_custom_shape(NULL, pchan, arm, boneflag, constflag, draw_ctx->shader_cfg, select_id); } else if (arm->drawtype == ARM_ENVELOPE) { draw_bone_update_disp_matrix_default(NULL, pchan); @@ -1833,11 +1839,11 @@ static void draw_armature_pose(Object *ob, const float const_color[4]) } else if (arm->drawtype == ARM_B_BONE) { draw_bone_update_disp_matrix_bbone(NULL, pchan); - draw_bone_box(NULL, pchan, arm, boneflag, constflag, select_id); + draw_bone_box(NULL, pchan, arm, boneflag, constflag, draw_ctx->shader_cfg, select_id); } else { draw_bone_update_disp_matrix_default(NULL, pchan); - draw_bone_octahedral(NULL, pchan, arm, boneflag, constflag, select_id); + draw_bone_octahedral(NULL, pchan, arm, boneflag, constflag, draw_ctx->shader_cfg, select_id); } if (!is_pose_select && show_relations && |