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authorCampbell Barton <ideasman42@gmail.com>2019-02-08 14:51:37 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-02-08 15:21:22 +0300
commit813800f143b90480f563d1e1dd6fbb9acd3e5f87 (patch)
tree43f152dd81ae17d5dd1cb5ee9407e892543808f3 /source/blender/draw/intern/draw_armature.c
parentd723249dcc20ff6fab55d443dba85203a104a7fc (diff)
DRW: support clipping for stick & wire bones
Diffstat (limited to 'source/blender/draw/intern/draw_armature.c')
-rw-r--r--source/blender/draw/intern/draw_armature.c36
1 files changed, 20 insertions, 16 deletions
diff --git a/source/blender/draw/intern/draw_armature.c b/source/blender/draw/intern/draw_armature.c
index 12ef62a128b..e062948ccec 100644
--- a/source/blender/draw/intern/draw_armature.c
+++ b/source/blender/draw/intern/draw_armature.c
@@ -163,10 +163,12 @@ static void drw_shgroup_bone_box(
}
/* Wire */
-static void drw_shgroup_bone_wire(const float (*bone_mat)[4], const float color[4])
+static void drw_shgroup_bone_wire(
+ const float (*bone_mat)[4], const float color[4],
+ const eGPUShaderConfig shader_cfg)
{
if (g_data.bone_wire == NULL) {
- g_data.bone_wire = shgroup_dynlines_flat_color(g_data.passes.bone_wire);
+ g_data.bone_wire = shgroup_dynlines_flat_color(g_data.passes.bone_wire, shader_cfg);
}
float head[3], tail[3];
mul_v3_m4v3(head, g_data.ob->obmat, bone_mat[3]);
@@ -180,10 +182,11 @@ static void drw_shgroup_bone_wire(const float (*bone_mat)[4], const float color[
/* Stick */
static void drw_shgroup_bone_stick(
const float (*bone_mat)[4],
- const float col_wire[4], const float col_bone[4], const float col_head[4], const float col_tail[4])
+ const float col_wire[4], const float col_bone[4], const float col_head[4], const float col_tail[4],
+ const eGPUShaderConfig shader_cfg)
{
if (g_data.bone_stick == NULL) {
- g_data.bone_stick = shgroup_instance_bone_stick(g_data.passes.bone_wire);
+ g_data.bone_stick = shgroup_instance_bone_stick(g_data.passes.bone_wire, shader_cfg);
}
float final_bonemat[4][4], tail[4];
mul_m4_m4m4(final_bonemat, g_data.ob->obmat, bone_mat);
@@ -1322,7 +1325,8 @@ static void draw_bone_envelope(
static void draw_bone_line(
EditBone *eBone, bPoseChannel *pchan, bArmature *arm,
- const int boneflag, const short constflag, const int select_id)
+ const int boneflag, const short constflag,
+ const eGPUShaderConfig shader_cfg, const int select_id)
{
const float *col_bone = get_bone_solid_with_consts_color(eBone, pchan, arm, boneflag, constflag);
const float *col_wire = get_bone_wire_color(eBone, pchan, arm, boneflag, constflag);
@@ -1360,20 +1364,20 @@ static void draw_bone_line(
if (select_id == -1) {
/* Not in selection mode, draw everything at once. */
- drw_shgroup_bone_stick(BONE_VAR(eBone, pchan, disp_mat), col_wire, col_bone, col_head, col_tail);
+ drw_shgroup_bone_stick(BONE_VAR(eBone, pchan, disp_mat), col_wire, col_bone, col_head, col_tail, shader_cfg);
}
else {
/* In selection mode, draw bone, root and tip separately. */
DRW_select_load_id(select_id | BONESEL_BONE);
- drw_shgroup_bone_stick(BONE_VAR(eBone, pchan, disp_mat), col_wire, col_bone, no_display, no_display);
+ drw_shgroup_bone_stick(BONE_VAR(eBone, pchan, disp_mat), col_wire, col_bone, no_display, no_display, shader_cfg);
if (col_head[3] > 0.0f) {
DRW_select_load_id(select_id | BONESEL_ROOT);
- drw_shgroup_bone_stick(BONE_VAR(eBone, pchan, disp_mat), col_wire, no_display, col_head, no_display);
+ drw_shgroup_bone_stick(BONE_VAR(eBone, pchan, disp_mat), col_wire, no_display, col_head, no_display, shader_cfg);
}
DRW_select_load_id(select_id | BONESEL_TIP);
- drw_shgroup_bone_stick(BONE_VAR(eBone, pchan, disp_mat), col_wire, no_display, no_display, col_tail);
+ drw_shgroup_bone_stick(BONE_VAR(eBone, pchan, disp_mat), col_wire, no_display, no_display, col_tail, shader_cfg);
DRW_select_load_id(-1);
}
@@ -1382,7 +1386,7 @@ static void draw_bone_line(
static void draw_bone_wire(
EditBone *eBone, bPoseChannel *pchan, bArmature *arm,
const int boneflag, const short constflag,
- const int select_id)
+ const eGPUShaderConfig shader_cfg, const int select_id)
{
const float *col_wire = get_bone_wire_color(eBone, pchan, arm, boneflag, constflag);
@@ -1395,12 +1399,12 @@ static void draw_bone_wire(
BLI_assert(bbones_mat != NULL);
for (int i = pchan->bone->segments; i--; bbones_mat++) {
- drw_shgroup_bone_wire(bbones_mat->mat, col_wire);
+ drw_shgroup_bone_wire(bbones_mat->mat, col_wire, shader_cfg);
}
}
else if (eBone) {
for (int i = 0; i < eBone->segments; i++) {
- drw_shgroup_bone_wire(eBone->disp_bbone_mat[i], col_wire);
+ drw_shgroup_bone_wire(eBone->disp_bbone_mat[i], col_wire, shader_cfg);
}
}
@@ -1716,11 +1720,11 @@ static void draw_armature_edit(Object *ob)
}
else if (arm->drawtype == ARM_LINE) {
draw_bone_update_disp_matrix_default(eBone, NULL);
- draw_bone_line(eBone, NULL, arm, boneflag, constflag, select_id);
+ draw_bone_line(eBone, NULL, arm, boneflag, constflag, draw_ctx->shader_cfg, select_id);
}
else if (arm->drawtype == ARM_WIRE) {
draw_bone_update_disp_matrix_bbone(eBone, NULL);
- draw_bone_wire(eBone, NULL, arm, boneflag, constflag, select_id);
+ draw_bone_wire(eBone, NULL, arm, boneflag, constflag, draw_ctx->shader_cfg, select_id);
}
else if (arm->drawtype == ARM_B_BONE) {
draw_bone_update_disp_matrix_bbone(eBone, NULL);
@@ -1831,11 +1835,11 @@ static void draw_armature_pose(Object *ob, const float const_color[4])
}
else if (arm->drawtype == ARM_LINE) {
draw_bone_update_disp_matrix_default(NULL, pchan);
- draw_bone_line(NULL, pchan, arm, boneflag, constflag, select_id);
+ draw_bone_line(NULL, pchan, arm, boneflag, constflag, draw_ctx->shader_cfg, select_id);
}
else if (arm->drawtype == ARM_WIRE) {
draw_bone_update_disp_matrix_bbone(NULL, pchan);
- draw_bone_wire(NULL, pchan, arm, boneflag, constflag, select_id);
+ draw_bone_wire(NULL, pchan, arm, boneflag, constflag, draw_ctx->shader_cfg, select_id);
}
else if (arm->drawtype == ARM_B_BONE) {
draw_bone_update_disp_matrix_bbone(NULL, pchan);