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authorJeroen Bakker <j.bakker@atmind.nl>2019-05-08 10:45:20 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2019-05-09 14:27:23 +0300
commit8342a124c462104c12a98cca0b16e69920316346 (patch)
treecfcef9e21038d332476ec38abe5cad83eb27face /source/blender/draw/intern/draw_armature.c
parentf877022956df3b55e30c312b20f364fd2657805c (diff)
DepsGraph: Multi ViewLayer Selection
When using multiple viewlayers and switching between them the selection gets buggy. The reason for this is that the select_id is updated based on the index in the viewlayer. This makes the select_id not unique as objects might be shared or not shared at all. This fix will update the select_id on all objects in main. This will be triggered in all the selection operators. Reviewed By: sergey, brecht Maniphest Tasks: T55617 Differential Revision: https://developer.blender.org/D4824
Diffstat (limited to 'source/blender/draw/intern/draw_armature.c')
-rw-r--r--source/blender/draw/intern/draw_armature.c9
1 files changed, 7 insertions, 2 deletions
diff --git a/source/blender/draw/intern/draw_armature.c b/source/blender/draw/intern/draw_armature.c
index a94d47496e0..6361ff63fd4 100644
--- a/source/blender/draw/intern/draw_armature.c
+++ b/source/blender/draw/intern/draw_armature.c
@@ -37,6 +37,8 @@
#include "BKE_armature.h"
+#include "DEG_depsgraph_query.h"
+
#include "ED_armature.h"
#include "UI_resources.h"
@@ -1848,7 +1850,9 @@ static void draw_armature_edit(Object *ob)
const bool show_text = DRW_state_show_text();
const bool show_relations = ((draw_ctx->v3d->flag & V3D_HIDE_HELPLINES) == 0);
- for (eBone = arm->edbo->first, index = ob->select_id; eBone;
+ const Object *orig_object = DEG_get_original_object(ob);
+
+ for (eBone = arm->edbo->first, index = orig_object->runtime.select_id; eBone;
eBone = eBone->next, index += 0x10000) {
if (eBone->layer & arm->layer) {
if ((eBone->flag & BONE_HIDDEN_A) == 0) {
@@ -1943,7 +1947,8 @@ static void draw_armature_pose(Object *ob, const float const_color[4])
}
if (arm->flag & ARM_POSEMODE) {
- index = ob->select_id;
+ const Object *orig_object = DEG_get_original_object(ob);
+ index = orig_object->runtime.select_id;
}
}