diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2017-05-03 16:33:30 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2017-05-03 17:18:03 +0300 |
commit | 6824ee0595c9dd7d1c18864f2bbb8363d5fe69a5 (patch) | |
tree | 6fa37774741efed28edff0c6dfa8655195d26a89 /source/blender/draw/intern/draw_armature.c | |
parent | 3c91fbf6befbc69de45ee1e4bba57fee95b9bb1a (diff) |
Fix bad scaling of BBone single-segment bones in new Armature drawing code.
Reported by @campbellbarton over irc, thanks.
Diffstat (limited to 'source/blender/draw/intern/draw_armature.c')
-rw-r--r-- | source/blender/draw/intern/draw_armature.c | 57 |
1 files changed, 25 insertions, 32 deletions
diff --git a/source/blender/draw/intern/draw_armature.c b/source/blender/draw/intern/draw_armature.c index cff8c0d010f..5eca979341c 100644 --- a/source/blender/draw/intern/draw_armature.c +++ b/source/blender/draw/intern/draw_armature.c @@ -765,21 +765,19 @@ static void draw_bone_update_disp_matrix_bbone(EditBone *eBone, bPoseChannel *pc bbone_segments = eBone->segments; } - copy_m4_m4(disp_mat, bone_mat); - copy_m4_m4(disp_tail_mat, disp_mat); - translate_m4(disp_tail_mat, 0.0f, length, 0.0f); - size_to_mat4(s, (const float[3]){xwidth, length / bbone_segments, zwidth}); /* Compute BBones segment matrices... */ - if (bbone_segments > 1) { - if (pchan) { - Mat4 *bbones_mat = pchan->bbone_matrices; - if (bbones_mat == NULL) { - /* We just allocate max allowed segcount, we can always refine this later if really needed. */ - bbones_mat = pchan->bbone_matrices = MEM_mallocN(sizeof(*bbones_mat) * MAX_BBONE_SUBDIV, __func__); - } + /* Note that we need this even for one-segment bones, because box drawing need specific weirdo matrix for the box, + * that we cannot use to draw end points & co. */ + if (pchan) { + Mat4 *bbones_mat = pchan->bbone_matrices; + if (bbones_mat == NULL) { + /* We just allocate max allowed segcount, we can always refine this later if really needed. */ + bbones_mat = pchan->bbone_matrices = MEM_mallocN(sizeof(*bbones_mat) * MAX_BBONE_SUBDIV, __func__); + } + if (bbone_segments > 1) { b_bone_spline_setup(pchan, 0, bbones_mat); for (int i = bbone_segments; i--; bbones_mat++) { @@ -788,8 +786,13 @@ static void draw_bone_update_disp_matrix_bbone(EditBone *eBone, bPoseChannel *pc } } else { - float (*bbones_mat)[4][4] = eBone->disp_bbone_mat; + mul_m4_m4m4(bbones_mat->mat, bone_mat, s); + } + } + else { + float (*bbones_mat)[4][4] = eBone->disp_bbone_mat; + if (bbone_segments > 1) { ebone_spline_preview(eBone, bbones_mat); for (int i = bbone_segments; i--; bbones_mat++) { @@ -797,10 +800,13 @@ static void draw_bone_update_disp_matrix_bbone(EditBone *eBone, bPoseChannel *pc mul_m4_m4m4(*bbones_mat, disp_mat, *bbones_mat); } } + else { + mul_m4_m4m4(*bbones_mat, bone_mat, s); + } } - else { - mul_m4_m4m4(disp_mat, disp_mat, s); - } + + /* Grrr... We need default display matrix to draw end points, axes, etc. :( */ + draw_bone_update_disp_matrix_default(eBone, pchan); } static void draw_bone_update_disp_matrix_custom(bPoseChannel *pchan) @@ -950,7 +956,7 @@ static void draw_bone_wire( DRW_select_load_id(select_id | BONESEL_BONE); } - if (pchan && pchan->bone->segments > 1) { + if (pchan) { Mat4 *bbones_mat = pchan->bbone_matrices; BLI_assert(bbones_mat != NULL); @@ -958,22 +964,16 @@ static void draw_bone_wire( DRW_shgroup_bone_wire_wire(bbones_mat->mat, col_wire); } } - else if (eBone && eBone->segments > 1) { + else if (eBone) { for (int i = 0; i < eBone->segments; i++) { DRW_shgroup_bone_wire_wire(eBone->disp_bbone_mat[i], col_wire); } } - else { - DRW_shgroup_bone_wire_wire(BONE_VAR(eBone, pchan, disp_mat), col_wire); - } if (select_id != -1) { DRW_select_load_id(-1); } - /* Grrr... We need to restore default display matrix to draw end points, axes, etc. :( */ - draw_bone_update_disp_matrix_default(eBone, pchan); - if (eBone) { draw_points(eBone, pchan, arm, boneflag, constflag, select_id); } @@ -991,7 +991,7 @@ static void draw_bone_box( DRW_select_load_id(select_id | BONESEL_BONE); } - if (pchan && pchan->bone->segments > 1) { + if (pchan) { Mat4 *bbones_mat = pchan->bbone_matrices; BLI_assert(bbones_mat != NULL); @@ -1000,24 +1000,17 @@ static void draw_bone_box( DRW_shgroup_bone_box_wire(bbones_mat->mat, col_wire); } } - else if (eBone && eBone->segments > 1) { + else if (eBone) { for (int i = 0; i < eBone->segments; i++) { DRW_shgroup_bone_box_solid(eBone->disp_bbone_mat[i], col_solid); DRW_shgroup_bone_box_wire(eBone->disp_bbone_mat[i], col_wire); } } - else { - DRW_shgroup_bone_box_solid(BONE_VAR(eBone, pchan, disp_mat), col_solid); - DRW_shgroup_bone_box_wire(BONE_VAR(eBone, pchan, disp_mat), col_wire); - } if (select_id != -1) { DRW_select_load_id(-1); } - /* Grrr... We need to restore default display matrix to draw end points, axes, etc. :( */ - // draw_bone_update_disp_matrix_default(eBone, pchan); - if (eBone) { draw_points(eBone, pchan, arm, boneflag, constflag, select_id); } |