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authorClément Foucault <foucault.clem@gmail.com>2018-05-05 21:51:16 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-05-05 22:04:21 +0300
commit817cf2a317388b8bfc29ddf27a49b0628eb8e1ab (patch)
treeba91e9fbe5ed957d05634de1f0df514d2b4d91ad /source/blender/draw/intern/draw_armature.c
parentb2188d631a81972f38548a333757eb21ddd784b0 (diff)
Armature: Rename bone shaders and add 2 colors smooth blending.
This will enable us to do more nice stuff in future commits. This commit is a temporary commit, it will compile but will crash if trying to display any armature. Next commit does work.
Diffstat (limited to 'source/blender/draw/intern/draw_armature.c')
-rw-r--r--source/blender/draw/intern/draw_armature.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/intern/draw_armature.c b/source/blender/draw/intern/draw_armature.c
index 7b29b213bec..9a293d28c81 100644
--- a/source/blender/draw/intern/draw_armature.c
+++ b/source/blender/draw/intern/draw_armature.c
@@ -260,7 +260,7 @@ static void drw_shgroup_bone_envelope_solid(
DRW_shgroup_state_enable(g_data.bone_envelope_solid, DRW_STATE_CULL_BACK);
}
if (g_data.bone_point_solid == NULL) {
- g_data.bone_point_solid = shgroup_instance_bone_sphere(g_data.pass_bone_solid);
+ g_data.bone_point_solid = shgroup_instance_bone_sphere_solid(g_data.pass_bone_solid);
}
drw_shgroup_bone_envelope(g_data.bone_point_solid,
@@ -350,7 +350,7 @@ static void drw_shgroup_bone_custom_wire(const float (*bone_mat)[4], const float
static void drw_shgroup_bone_point_solid(const float (*bone_mat)[4], const float color[4])
{
if (g_data.bone_point_solid == NULL) {
- g_data.bone_point_solid = shgroup_instance_bone_sphere(g_data.pass_bone_solid);
+ g_data.bone_point_solid = shgroup_instance_bone_sphere_solid(g_data.pass_bone_solid);
}
float final_bonemat[4][4];
mul_m4_m4m4(final_bonemat, g_data.ob->obmat, bone_mat);