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authorClément Foucault <foucault.clem@gmail.com>2018-05-06 17:09:25 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-05-06 19:36:47 +0300
commitc472936074a0744d69cf8453455ffff11a6597d0 (patch)
tree887fab5a25700202e86e817b253e91164baa1352 /source/blender/draw/intern/draw_armature.c
parent1a81ac7d9ac7dce0657e57fb291bf3559e3a5178 (diff)
Armature: Fix/Change bone axes display.
Now the axes are displayed correctly at the tip of the bone and with the axes names. I've made some modifications though: - Axes are colored. (should not be in object mode but that's TODO) - Axes ends are not flat arrows anymore. Replaced with a small diamond. - Axes names are now scale by their respective axes instead of being affected by other axes. - Changed axes names "font" to be a bit more sexy.
Diffstat (limited to 'source/blender/draw/intern/draw_armature.c')
-rw-r--r--source/blender/draw/intern/draw_armature.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/draw/intern/draw_armature.c b/source/blender/draw/intern/draw_armature.c
index d2a36f2794c..e4b9ddc7631 100644
--- a/source/blender/draw/intern/draw_armature.c
+++ b/source/blender/draw/intern/draw_armature.c
@@ -315,8 +315,7 @@ static void drw_shgroup_bone_point(
static void drw_shgroup_bone_axes(const float (*bone_mat)[4], const float color[4])
{
if (g_data.bone_axes == NULL) {
- struct Gwn_Batch *geom = DRW_cache_bone_arrows_get();
- g_data.bone_axes = shgroup_instance_wire(g_data.pass_bone_wire, geom);
+ g_data.bone_axes = shgroup_instance_bone_axes(g_data.pass_bone_wire);
}
float final_bonemat[4][4];
mul_m4_m4m4(final_bonemat, g_data.ob->obmat, bone_mat);