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authorClément Foucault <foucault.clem@gmail.com>2018-04-30 23:47:40 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-05-02 21:49:38 +0300
commite764d2b6baff83bc979b461c92a1bda99dd37455 (patch)
tree4c2e91e46de171e16c768db16c21228de953fd44 /source/blender/draw/intern/draw_cache.c
parenta76d27f6942ce4497e95462fd57ca67ab5c9cc6d (diff)
Armature: More work and cleanup on envelope bones drawing.
- Draw tail & head sphere with point shader (no needs for another way). - Use the same function for issuing the calls for wire and solid envelope.
Diffstat (limited to 'source/blender/draw/intern/draw_cache.c')
-rw-r--r--source/blender/draw/intern/draw_cache.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/intern/draw_cache.c b/source/blender/draw/intern/draw_cache.c
index db0f891c730..aa21bb7214a 100644
--- a/source/blender/draw/intern/draw_cache.c
+++ b/source/blender/draw/intern/draw_cache.c
@@ -2096,7 +2096,7 @@ Gwn_Batch *DRW_cache_bone_point_wire_outline_get(void)
static struct { uint pos0, pos1; } attr_id;
if (format.attrib_ct == 0) {
attr_id.pos0 = GWN_vertformat_attr_add(&format, "pos0", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
- attr_id.pos1 = GWN_vertformat_attr_add(&format, "pos1", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
+ attr_id.pos1 = GWN_vertformat_attr_add(&format, "pos1", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
}
Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format);