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authorCampbell Barton <ideasman42@gmail.com>2019-05-01 03:35:46 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-05-01 03:51:10 +0300
commit63f0e150edaeea26fbcc48f62597f4f5c71cc64a (patch)
tree275c7ec1f9732fd992ce8351cf0da284211edb99 /source/blender/draw/intern/draw_cache.c
parent480a09a92f7f1f28aabb4ad84b86ddccd6580afc (diff)
Cleanup: comments (long lines) in draw
Diffstat (limited to 'source/blender/draw/intern/draw_cache.c')
-rw-r--r--source/blender/draw/intern/draw_cache.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/draw/intern/draw_cache.c b/source/blender/draw/intern/draw_cache.c
index 490f478225b..6b4c4cef9c8 100644
--- a/source/blender/draw/intern/draw_cache.c
+++ b/source/blender/draw/intern/draw_cache.c
@@ -3017,7 +3017,8 @@ GPUBatch *DRW_cache_bone_dof_lines_get(void)
* We could make these more generic functions.
* although filling 1d lines is not common.
*
- * \note Use x coordinate to identify the vertex the vertex shader take care to place it appropriately.
+ * \note Use x coordinate to identify the vertex the vertex shader take care to place it
+ * appropriately.
*/
static const float camera_coords_frame_bounds[5] = {