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authorCampbell Barton <ideasman42@gmail.com>2021-06-26 14:35:18 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-06-26 14:50:48 +0300
commitf1e49038543cf75766f4a220f62cdc6cdbc0e27d (patch)
tree0cec2c64739a6a4ca246fe26bed6fe629ea315cb /source/blender/draw/intern/draw_cache.c
parentfae5a907d4d1380f087f1226ebbd65d9d0718cc6 (diff)
Cleanup: full sentences in comments, improve comment formatting
Diffstat (limited to 'source/blender/draw/intern/draw_cache.c')
-rw-r--r--source/blender/draw/intern/draw_cache.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/intern/draw_cache.c b/source/blender/draw/intern/draw_cache.c
index f902a95a19a..d55da3ed83b 100644
--- a/source/blender/draw/intern/draw_cache.c
+++ b/source/blender/draw/intern/draw_cache.c
@@ -2528,7 +2528,7 @@ GPUBatch *DRW_cache_bone_arrows_get(void)
for (int axis = 0; axis < 3; axis++) {
int flag = VCLASS_EMPTY_AXES | VCLASS_SCREENALIGNED;
/* Vertex layout is XY screen position and axis in Z.
- * Fractional part of Z is a positive offset at axis unit position.*/
+ * Fractional part of Z is a positive offset at axis unit position. */
float p[3] = {0.0f, 0.0f, axis};
/* center to axis line */
GPU_vertbuf_vert_set(vbo, v++, &(Vert){{0.0f, 0.0f, 0.0f}, 0});