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authorClément Foucault <foucault.clem@gmail.com>2018-12-17 23:24:43 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-12-18 04:19:52 +0300
commit6a1315d6e72689907207a1202b6372402ace59af (patch)
tree8938905d8d8d8e43cbb6ff0f7341873183d46e58 /source/blender/draw/intern/draw_cache.h
parent4fceaf3848b6ff926a8f0ffdb8f5a7b1537da57b (diff)
Weight Paint Overlay: Refactor wire drawing
This reduce the number of batch/data needed. Stores a select/visiblee flag inside the vert/loop normals.
Diffstat (limited to 'source/blender/draw/intern/draw_cache.h')
-rw-r--r--source/blender/draw/intern/draw_cache.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/draw/intern/draw_cache.h b/source/blender/draw/intern/draw_cache.h
index f503c0de76d..a4beb84f1f1 100644
--- a/source/blender/draw/intern/draw_cache.h
+++ b/source/blender/draw/intern/draw_cache.h
@@ -124,8 +124,6 @@ struct GPUBatch *DRW_cache_bone_dof_sphere_get(void);
struct GPUBatch *DRW_cache_bone_dof_lines_get(void);
/* Meshes */
-struct GPUBatch *DRW_cache_mesh_surface_overlay_get(struct Object *ob);
-struct GPUBatch *DRW_cache_face_centers_get(struct Object *ob);
struct GPUBatch *DRW_cache_mesh_wire_outline_get(struct Object *ob);
struct GPUBatch *DRW_cache_mesh_edge_detection_get(struct Object *ob, bool *r_is_manifold);
struct GPUBatch *DRW_cache_mesh_surface_get(struct Object *ob);